Regular Day - I'm sorry

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 66.2%] Regular Day - Mechs and Slime

Post by TheBadHustlex »

Revenants would be slightly devestative in that map if they occur in great numbers.

Anyway,
http://imgur.com/gallery/EgU7i/new
Still can't figure out thumbnails.
User avatar
HannesH
Posts: 64
Joined: Thu Sep 03, 2015 10:05 am
Location: Germany(aka:Deutschland)

Re: [WIP ~ 66.25%] Regular Day - Mechs and Slime

Post by HannesH »

The HUD look a bit like postal or grezzo 2
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 66.25%] Regular Day - Mechs and Slime

Post by TheBadHustlex »

That's what I'm going for with it. I wanna keep it as descreet as possible.
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 66.6%] Regular Day - Mechs and Slime

Post by TheBadHustlex »

http://imgur.com/a/9EozD
It's a pipe nightmare.

Also, I'm playing with the thought of having finished that map. Although it seems rather short.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP ~ 66.6%] Regular Day - Mechs and Slime

Post by Captain J »

if the power of maze or puzzle combines, it could be not short. is it got any of those?
User avatar
The Nameless Watcher
Posts: 21
Joined: Tue Sep 15, 2015 3:21 pm
Location: Before

Re: [WIP ~ 66.6%] Regular Day - Mechs and Slime

Post by The Nameless Watcher »

TheBadHustlex wrote:http://imgur.com/a/9EozD
It's a pipe nightmare.
A Pipemare?

Really looking forward to this. If you need a playtester let me know.
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 66.6%] Regular Day - Mechs and Slime

Post by TheBadHustlex »

@CaptainJ
Um... No.
Every room behaves like a mini-boss, with some unable-to-move-around thing to destroy in those empty holes in the wall. I think I need more rooms that don't limit themselves to this.
The Nameless Watcher wrote: A Pipemare?

Really looking forward to this. If you need a playtester let me know.
I definitly will need testers when this entire thing is functioning. I'll let you know.
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 66.6%] Regular Day - Mechs and Slime

Post by TheBadHustlex »

Well... Since the teacher didn't really feel like showing up today, I re-wrote my weapon-displaying system. Looks exactly like the old one ingame, the code is just way, WAY more flexible.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP ~ 66.6%] Regular Day - Mechs and Slime

Post by Captain J »

oops, almost forgot to say, congrats to damned for 66.6% progress as hell! got any celebration for this?
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 66.6%] Regular Day - Mechs and Slime

Post by TheBadHustlex »



Too bad it is gonna be 66.7 soon. Enjoy it while you can!
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 66.6%] Regular Day - Mechs and Slime

Post by TheBadHustlex »

Spoiler:
Damn you, 117.
Filling this huge son of a bitch with deails is excrutiating.

However, when this map is finished, I can finally build the level that I'm keen on making since the project started.
User avatar
HannesH
Posts: 64
Joined: Thu Sep 03, 2015 10:05 am
Location: Germany(aka:Deutschland)

Re: [WIP ~ 66.7%] Regular Day - BIG

Post by HannesH »

i think this Project is gone be a bit offensive
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 66.7%] Regular Day - BIG

Post by TheBadHustlex »

That's easily possible.
However, it's nothing that you couldn't show here. It does contain a few NSFW-scenes, but none are really extreme.

The jokes are sometimes pretty dark/stupid. And some story-elements are a bit questionable.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP ~ 66.7%] Regular Day - BIG

Post by Captain J »

HannesH wrote:i think this Project is gone be a bit offensive
since it's based on famous mod called grezzo due, i think it's pretty reasonable. also hey, it's for joke, same as grezzo.
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 66.7%] Regular Day - BIG

Post by TheBadHustlex »

The difference that I wanna keep between Grezzo and RD is the quality. I want RD to be an objectively decent game, while it is sick and hilarious at the same time.
Post Reply

Return to “TCs, Full Games, and Other Projects”