Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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doomjoshuaboy
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by doomjoshuaboy »

i got a problem with compiling ACS for my new reelism boss monster .

Spoiler: acs compile problem (sorry very big image because got very big desktop)
Spoiler: folder of acc
is amyone there to help me?

Cheers
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Ed the Bat
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Ed the Bat »

Get a newer version of ACC. Perhaps the version included with GZDoom Builder.
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doomjoshuaboy
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by doomjoshuaboy »

oh thanks ed
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doomjoshuaboy
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by doomjoshuaboy »

Hello there everyone who likes this reelism mod
This is my first time releasing my first ever custiom boss for reelism:
Spoiler: screenshots??? Here you go!
Download link

EDIT: BUGFIX FROM SOUNDS DECORATE
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Ed the Bat
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Ed the Bat »

Got a small bug there: Missing a "Landing" state to jump to when A_CheckFloor is called. Also, you have DeathSound set to DJBF/Death, when no such sound is defined in SNDINFO.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by dljosef »

I'm kinda surprised that there's no reference to the recolored Doom monsters from the R667 Bestiary.

Speaking of music choices for Fort Firestorm, I was kinda disappointed the base boss music from the original Contra didn't make the cut.
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doomjoshuaboy
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by doomjoshuaboy »

Ed the Bat wrote:Got a small bug there: Missing a "Landing" state to jump to when A_CheckFloor is called. Also, you have DeathSound set to DJBF/Death, when no such sound is defined in SNDINFO.
there alll fixed: https://www.dropbox.com/s/t2jxyhfu1dysf ... f.pk3?dl=0
sorry about that.
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doomjoshuaboy
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by doomjoshuaboy »

Sound info bug again F***ing hell!

Also sorry for bumping the thread again. (bad day)

link: https://www.dropbox.com/s/shnj5ej5zn5gc ... 2.pk3?dl=0
hopefully this is my final one.


EDIT: LOL

The file names of the death sounds was too long, So made it shorter.
link: https://www.dropbox.com/s/mrnketsy47l0g ... 3.pk3?dl=0

I don't know what the hell is going on with me today D:
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Captain J
 
 
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Captain J »

Just make sure you know you ALWAYS can edit every single of your posts...just in case.
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Gothic
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Gothic »

Bump

Image
Image

Big update on the alien map:

-Layout almost completely made from scratch (except the boss area) and expanded.
-All the Contra music replaced with more fitting Duke Nukem music.
-Fixed a script at the boss area, now the explosions work perfectly.

Download

Plus, a few tweeks to my custom reels:

-Cult staff can spawn more than 2 blood rain columns.
-LifeLeech doesn't flash anymore, because it may screw with the victory sequence.
-Minor changes to the invisibility description.

Download
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LkMax
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by LkMax »

First time trying the mod and It's not working with zDoom nor gzDoom.
If I launch through a batch it loads Doom 2 but doesn't load the mod, and if I drag and drop the pk3 file I get this error when loading:

Code: Select all

Script error, "reelism_x3.1.pk3:actors/pickups/throwables.dec" line 351:
"NOTONAUTOMAP" is an unknown flag
Anyone knows what might be wrong here?
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Gez »

Like every time ZDoom complains about an unknown or unexpected flag/property/parameter, get a newer build.
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LkMax
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by LkMax »

I did and it didn't work, then just to be sure I extracted it in a new directory, copied Doom2.wad and the "reelism_x3.1.pk3" file and it returned the exact same error.

EDIT: Nevermind, it worked with the newest GZDoom. Thanks.
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Shadow Hog
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Shadow Hog »

As long as we're making complaints, here's one that may or may not be worth looking at: a friend and I were playing the Contra map a week or so ago on the then-most-recent Zandronum 3.0 build, but the waterfall was totally impossible to climb because, well, the slopes weren't slopes. For that matter, you can't reach the boss room, either, because that slope is a bunch of overly-large stairs that leaves only a tiny gap open between floor and ceiling - much too short for a player to crouch through. Both seemed to work properly on GZDoom, so I'm not sure if that's a problem with the map or a problem with the source port.

Also, we spawned inside each other in the Gradius map. I haven't checked to see if the map has a Player 2 start, but nevertheless, that is what happened.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Hetdegon »

Oh nice, since the thread was bumped, that Linux crash I was having stopped happening a few (git) updates of GZDoom ago, seems it was actually something related to audio. Now I can actually play the latest version in a properly optimized binary, and I am enjoying it quite a bit.
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