DoomRL Arsenal - [1.1.5] [MP-B7.3]

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Ribo Zurai
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Ribo Zurai »

Rest well, for I can tell that working on that complex code for so long in a single sitting must be maddening.
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Captain J
 
 
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Captain J »

Yholl wrote:Also I may sleep for a billion years because HOO BOY I HAVE BEEN AWAKE A WHILE WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
have a good long sleep, there. Resting from something complicated yet chaotic is very important to keep your health also safe.
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SAraisXenoQueen
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by SAraisXenoQueen »

Yholl wrote:Because of fatal 'WHY U NO WORK" syndrome, the release is pushed back till tomorrow, sorry guys.
Also I may sleep for a billion years because HOO BOY I HAVE BEEN AWAKE A WHILE WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Well, you know what to do.
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Triple S
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Triple S »

SAraisXenoQueen wrote:Well, you know what to do.
...this is a thing and that's fantastic.


Also, Yholl, get some rest man. Chances are you'll probably be able to fix the issue no problem once you get some sleep and come back to it with a fresh mind.

Coding is a lot like a puzzle, and sometimes when a puzzle has you stumped, the best thing you can do is sleep on it.
comet1337_old
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by comet1337_old »

don't listen to them, yholl
sleep is for the weak
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Captain J
 
 
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Captain J »

Nothing personal, but he's gonna be dying or hurting himself when doing that for aeons until it's all fixed.
AdmiralAjax
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by AdmiralAjax »

Eh, I didn't expect it to happen anyways.
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Yholl
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Yholl »

AdmiralAjax wrote:Eh, I didn't expect it to happen anyways.
wow rude
Forevener
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Forevener »

Yholl wrote:
AdmiralAjax wrote:Eh, I didn't expect it to happen anyways.
wow rude
Deadlines are often missed in projects of such complexity (I still would like to 1.0 today, though... as soon as possible).
Also, good morning. Have you slept well?
And yes, I've just registered my account to support you. Because DRPG+DRLA is... well, you know, the reason I'm playing DooM in 2015.
Last edited by Forevener on Sun Sep 20, 2015 10:25 am, edited 1 time in total.
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insightguy
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by insightguy »

Yholl wrote:wow rude
Looks like you need a bed time story:
Image
:P
EDIT: Shit, forgot about time differences...

I would make a soul-sphere blue-balling joke here but the fact that 1.0 is around that corner, they can stay blue for awhile... oh what the hell
Spoiler: If you don't want to see it.
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Somagu
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Somagu »

insightguy wrote:I would make a soul-sphere blue-balling joke here but the fact that 1.0 is around that corner, they can stay blue for awhile... oh what the hell
Just so you know, Angelfire apparently doesn't allow hotlinking to images.
AdmiralAjax
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by AdmiralAjax »

Yholl wrote:
AdmiralAjax wrote:Eh, I didn't expect it to happen anyways.
wow rude
Considering the number of times I've seen things half or even less than half as ambitious as this just not happen, I wouldn't say so. But you haven't gone poof yet so it's looking good so far.
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Ribo Zurai
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Ribo Zurai »

Yeah, I'm pretty confident we should get something today, maybe even tomorrow. Let's just be patient.

while I stalk the living soul out of this thread until end of times
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SAraisXenoQueen
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by SAraisXenoQueen »

Let's hope for some good news.
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edward850
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by edward850 »

There's some bug fixing going on, and development is certainly active if the logs are anything to go by (they are). It's just a simple case of wanting to iron out a few issues, as all. We'd rather have something good-later rather than shit-now.
AdmiralAjax wrote:Considering the number of times I've seen things half or even less than half as ambitious as this just not happen, I wouldn't say so. But you haven't gone poof yet so it's looking good so far.
Considering builds of this have already been released, this attitude of yours is nonsense.
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