GZDoom Builder 2.3

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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

Mechazawa wrote:...When ever I mouse over a named script (pool_spawn or shotgun_dothething) in this dialogue box...
Also, your GZDB is outdated. See if the problem remains in the latest build.
Mechazawa
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Re: GZDoom Builder 2.3

Post by Mechazawa »

It still occurs.
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.+:icytux:+.
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Re: GZDoom Builder 2.3

Post by .+:icytux:+. »

I know this is quite a strange and bizarre little question. But it's just an idea that came out of some brainstorming.

Gzdoom builder coop :lol:

Do you think it would be possible to add some sort of networking code to allow 2 persons to control the editor simultaneously over the internet? That would be totally amazing.
Not sure if the map format is easily refreshed to someone elses actions or even possible. But it would take collaborative mapping to the next level. And damn it would be fun.
I know that sort of code would be a lot of work to do and might not be in your area of coding, but you can always dream :D
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Lycaon
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Re: GZDoom Builder 2.3

Post by Lycaon »

It's giving me this error whenever I try to test the map. It's in spanish but I figure you can tell what it's about, the file names are the same.

Code: Select all

No se puede cargar el archivo DLL 'rstrtmgr.dll': No se puede encontrar el módulo especificado. (Excepción de HRESULT: 0x8007007E)
   en CodeImp.DoomBuilder.FileLockChecker.RmStartSession(UInt32& pSessionHandle, Int32 dwSessionFlags, String strSessionKey)
   en CodeImp.DoomBuilder.FileLockChecker.CheckFile(String path)
   en CodeImp.DoomBuilder.MapManager.SaveMap(String newfilepathname, SavePurpose purpose)
   en CodeImp.DoomBuilder.Launcher.TestAtSkill(Int32 skill)
   en CodeImp.DoomBuilder.Launcher.Test()
   en CodeImp.DoomBuilder.Actions.Action.Begin()
   en CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname)
   en CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e)
   en System.Windows.Forms.ToolStripSplitButton.OnButtonClick(EventArgs e)
   en System.Windows.Forms.ToolStripSplitButton.OnMouseUp(MouseEventArgs e)
   en System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   en System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   en System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   en System.Windows.Forms.Control.WndProc(Message& m)
   en System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   en System.Windows.Forms.ToolStrip.WndProc(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Kappes Buur
 
 
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Re: GZDoom Builder 2.3

Post by Kappes Buur »

Kappes Buur wrote:[r2394] When opened, the following crash occurs when the plugin ThreeDFloorMode.dll is present
Spoiler:
The crash still persists in r2395.
And then, ultimately, proceeds to
:(

[edit]
deleted images
this issue has been fixed, see below by boris

:)
Last edited by Kappes Buur on Mon Sep 07, 2015 9:12 am, edited 1 time in total.
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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

Mechazawa wrote:It still occurs.
Lycaon wrote:It's giving me this error whenever I try to test the map. It's in spanish but I figure you can tell what it's about, the file names are the same.
Can you both do the following:
1. Make sure you have GZDB R2395.
2. Replace Builder.exe with this one and check if your issues are still there (I don't have access to any PCs with Windows XP or Windows 10, so I can't check those myself, and both issues don't happen on my side (Windows 7)).
jmickle
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Re: GZDoom Builder 2.3

Post by jmickle »

Is there any way to turn off the linedef facing indicators (the midpoint lil lines) in the 2d view? If not, could this be added? when working on complex stuff it can get really messy and they aren't always necessary
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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

In the recent revisions the rendering of those is already skipped when indicator length * 2 is greater than visible linedef length. So, I guess I'll need an example of said complex stuff...
boris
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Re: GZDoom Builder 2.3

Post by boris »

boris wrote:
Kappes Buur wrote:[r2394] When opened, the following crash occurs when the plugin ThreeDFloorMode.dll is present
"Unfortunately" this doesn't happen for me when I compile it myself, so I can't really check if it's a problem on my side.
Fixed version: https://github.com/biwa/3dfloormode/rel ... 0.1.1a.zip
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Kappes Buur
 
 
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Re: GZDoom Builder 2.3

Post by Kappes Buur »

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Tormentor667
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Re: GZDoom Builder 2.3

Post by Tormentor667 »

.+:icytux:+. wrote:Do you think it would be possible to add some sort of networking code to allow 2 persons to control the editor simultaneously over the internet? That would be totally amazing.
Not sure if the map format is easily refreshed to someone elses actions or even possible. But it would take collaborative mapping to the next level. And damn it would be fun.
I know that sort of code would be a lot of work to do and might not be in your area of coding, but you can always dream :D
oh yes 😄
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VGA
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Re: GZDoom Builder 2.3

Post by VGA »

Maybe Gzdb only has to be able to detect changes and update them, so that two or more instances can work on the same map.

Then it's the responsibility of the users to work on the same file in a network share. No networking on the side of Gzdb needed.
jmickle
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Re: GZDoom Builder 2.3

Post by jmickle »

MaxED wrote:In the recent revisions the rendering of those is already skipped when indicator length * 2 is greater than visible linedef length. So, I guess I'll need an example of said complex stuff...
ah yeah I noticed that feature after posting, which is definitely an improvement. Still it'd be nice to be able to fully turn them off, since scanning a map is much more difficult with all the tiny indicators about, regardless of how long the linedefs they are attached to. It'd also be a nice to use for taking screenshots too? Sometimes you just don't want all that information. I often use the sound propogation mode as a workaround to turn off the indicators but obviously thats kinda cumbersome.
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Tormentor667
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Re: GZDoom Builder 2.3

Post by Tormentor667 »

VGA wrote:Maybe Gzdb only has to be able to detect changes and update them, so that two or more instances can work on the same map.
Then it's the responsibility of the users to work on the same file in a network share. No networking on the side of Gzdb needed.
Well, it would be a revolution when it even works with GitHub :D
shadow520
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Re: GZDoom Builder 2.3

Post by shadow520 »

Ever since I converted to Windows 10 I've been trying to customize the interface to my specifications (nothing fancy, mostly just the look of it) and I've run into a wall while trying to change the icon of GZDoom Builder. I have the icon that I want to use and I managed to replace it with a resource editor program which changes the display of the executable. Unfortunately, that hasn't translated into the pictures in upper left corner of the program when it's opened or what icon appears in the task bar. Is there a simple step that I'm overlooking, or is it more complicated than that? Any info on this would be greatly appreciated.

I also wish to add, that I did see the other icons that are used and they have been deleted. Somehow those are still the ones showing up, and not the desired icon.
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