New Member Introductions

If it's not ZDoom, it goes here.
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Devianteist
Posts: 945
Joined: Wed Sep 24, 2014 4:07 pm
Location: Creating a SPACE HULK conversion!

Re: New Member Introductions

Post by Devianteist »

Welcome to the ZDoom forums, Koopanique and Shadeduelist. I'm glad you've found your way to them. Hopefully you both are successful in your endeavors.
shadeduelist
Posts: 3
Joined: Fri Jul 31, 2015 11:32 am

Re: New Member Introductions

Post by shadeduelist »

Devianteist wrote:Welcome to the ZDoom forums, Koopanique and Shadeduelist. I'm glad you've found your way to them. Hopefully you both are successful in your endeavors.
Why thank you, I feel very welcome, and I hope so too...
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BlackLagoon
Posts: 56
Joined: Tue Jul 28, 2015 10:40 am
Location: Roanapur, Thailand

Re: New Member Introductions

Post by BlackLagoon »

Greetings all. I've been a fan of the modding scene for about 15 years or so. Back in the day I used to play Half Life mods that came on the Pc Gamer demo discs as a kid/young teen I was keen on the idea of 'free stuff' for the games I already loved. I haven't really strayed from that philosophy. I play a lot of mods, and decided I'll take a crack at seeing If I can make one or two myself.

Right now I'm following some tutorials for making Doom maps, could be a while before I 'git gud' if ever but either way it's fun. I studied programming in College and am going to University to study Web Science in about 6 weeks from now where I might do some mapping at least practise anyway. If I can get a handle of Doom mapping, I might move over to Hammer and mess around with that too.

I've reviewed games and mods for sometime as well, and have a Moddb page where I make short reviews on various mods I've played over the years, If I ever have something finished myself I'll put it up there. TL:DR introductions out of the way I look forward to meeting you computer screen to computer screen.
ModDB page: http://www.moddb.com/members/extramana
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Oberron
Posts: 1048
Joined: Sun Aug 02, 2015 1:20 am
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: Czech Republic

Re: New Member Introductions

Post by Oberron »

Good day, people!
I first found Doom in a Level 2004 issue which was bundled with a game by Terminal Reality.
I tried it on a Benq PC and it ran decently. I had no idea, and I atemptted to slap the guard repeatedly.
Then some years later, there was a Flash port of the first game.
I then tried Doom via the triple pack which was hosted on Newgrounds.com.
So yeh, I also tried the N64 game, and some others. The SNES port is the worst of them. The control is not responsive, enemies always face you, and you can't even circle-strafe. Even the framerate is slightly sluggish. The good things are that it uses the SuperFX chip, a scratch-made engine and much better music.
(Little bit about myself)
Spoiler:
Last edited by Oberron on Tue Aug 04, 2015 9:54 am, edited 1 time in total.
koopanique
Posts: 59
Joined: Thu Jul 30, 2015 8:41 am
Location: Death Star

Re: New Member Introductions

Post by koopanique »

Funny how so much people have been modding for years, even decades, but only very recently decided to register on these forums.
I'm in no position to say welcome but I'm still happy to see that many people register every week
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Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future

Re: New Member Introductions

Post by Zanieon »

Ya there are many people which is inside Doom stuff have years, myself even is one, i knew Doom since 94 but only got hard on trying do something around 2004, then starting my first mod on 2006, now i'm here with no less stuff than make a game inside a another one.

Also Welcome to the forums Guys.
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HannesH
Posts: 64
Joined: Thu Sep 03, 2015 10:05 am
Location: Germany(aka:Deutschland)

Re: New Member Introductions

Post by HannesH »

im new and im happy that im in a doom forum
derrickwho
Posts: 1
Joined: Sat Sep 05, 2015 2:04 pm

Re: New Member Introductions

Post by derrickwho »

Longtime Doom fan; the original came out on my 3rd birthday and I've played it pretty much every other month since then.
All the amazing sprite art and custom maps is what brought me here! :)
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grouchbag
Posts: 579
Joined: Thu Dec 06, 2012 1:48 am

Re: New Member Introductions

Post by grouchbag »

Welcome!
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Wilcocliw
Posts: 30
Joined: Wed Sep 09, 2015 3:43 am

Re: New Member Introductions

Post by Wilcocliw »

Hello i am new 2 but i was a frequent visitor of the site before my membership.
this is a good site and ofcourse very helpfull for allot of people, so i thought i would join the fun.
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Devianteist
Posts: 945
Joined: Wed Sep 24, 2014 4:07 pm
Location: Creating a SPACE HULK conversion!

Re: New Member Introductions

Post by Devianteist »

Wilcocliw wrote:Hello i am new 2 but i was a frequent visitor of the site before my membership.
this is a good site and ofcourse very helpfull for allot of people, so i thought i would join the fun.
And fun it is indeed.

@All other new members (I've been short on time lately), WELCOME!
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epiccolton26
Posts: 53
Joined: Tue Apr 22, 2014 5:52 pm
Location: The depths of space, destroying entire solar systems

Re: New Member Introductions

Post by epiccolton26 »

I should've done this a few months back, but oh well.

Anyways, greetings to all of you, hope it's a good day being a ZDoomer! Because it sure is for me right now. :P
Gaderiel
Posts: 8
Joined: Mon Oct 05, 2015 7:04 am

Re: New Member Introductions

Post by Gaderiel »

Hello everyone!

I should have joined this community long time ago (like 3 years ago or so, when I discovered it). Anyway, here I am; let me introduce myself (like the Devil, if you know what I mean :wink: )

I've downloaded a very high amount of mods for Doom/Doom 2, and I've come so far that right now I have around 50 GB of levels, megawads, total conversions and mods. Using many of the files found here, I've been able to make my own mod compilations, creating new "megamods" which change almost completely the game itself.

I've got to say also that I'm NOT a modder, I hate programming and scripting, so don't expect me to upload anything but some music replacements (may be, some day).

Finally, I'd like to say that english is not my mother language, so excuse me for any mistakes I could have.

There we go, then...
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Devianteist
Posts: 945
Joined: Wed Sep 24, 2014 4:07 pm
Location: Creating a SPACE HULK conversion!

Re: New Member Introductions

Post by Devianteist »

Gaderiel wrote:Hello everyone!

I should have joined this community long time ago (like 3 years ago or so, when I discovered it). Anyway, here I am; let me introduce myself (like the Devil, if you know what I mean :wink: )

I've downloaded a very high amount of mods for Doom/Doom 2, and I've come so far that right now I have around 50 GB of levels, megawads, total conversions and mods. Using many of the files found here, I've been able to make my own mod compilations, creating new "megamods" which change almost completely the game itself.

I've got to say also that I'm NOT a modder, I hate programming and scripting, so don't expect me to upload anything but some music replacements (may be, some day).

Finally, I'd like to say that english is not my mother language, so excuse me for any mistakes I could have.

There we go, then...
Welcome to the forums, and I'll be the first to let you know that you speak English very well. Around here, English not being your first language isn't that important, so long as you can make some kind of coherent sentence, which you obviously can (I'm looking at you Captain J and Zanieon). :roll:

I hope you enjoy your time here, and I hope to hear some of those music replacements.
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Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future

Re: New Member Introductions

Post by Zanieon »

What? Coherent? Just because a body under a work for transform into gold doesn't mean i can make a good thing with cakes at this point. :P
Understood me?

Also, welcome to the forums!

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