[Wolfenstein: Blade of Agony] v3.1 released (p204)

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MaxED
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by MaxED »

Tormentor667 wrote:Obviously not as long as you are distracted with Nazi ads :)
Obviously not :)
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Tormentor667
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by Tormentor667 »

...and none of them will go to waste
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Wiw
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by Wiw »

I feel like a spoof of a Star Wars poster should be in there somewhere... if there's still room, I'll see what I can come up with.

(By the way, love that my first one's in there, even if it is a little... cropped.)
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by merlin86 »

pretty impressive New Berlin. Can't see to load this mod on my GZDooM :-)
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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by Captain J »

jesus hitler christ, just check out those godlike image editing...if i'm good at it...anyway you guys are doing a neat job!
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Lycaon
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by Lycaon »

Those last screenshots are effing godlike. It's the kind of the vibe I tried to have in "Doom Happens" (no space station though, regular earth city) and somewhat failed at it. I'll keep trying i guess lol.

PS: no seriously, you are setting the bar so damn high. Don't stop.
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Jeimuzu73
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by Jeimuzu73 »

Captain J wrote:jesus hitler christ
I don't think that's what the 'H' stands for, and as a Christian I don't think it's a good idea to make that kind of name either since some of us are Christians and Jews.
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Tormentor667
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by Tormentor667 »

...mewhahahahaha!
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Big C
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by Big C »

Mind the gap!
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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by Captain J »

dat close call moment at 0:33, tho. anyway should the player splatters and dies with sudden black screen rather than screaming while showing the inside of train? also those doors in this map's sounds stops quietly when it's completely closed, too.

oh, also we hope we can hear this music while we are crossing this subway!
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Tormentor667
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by Tormentor667 »

Concerning the instant black screen, I hope MaxEd or Ed the Bat are reading this, I have no idea how to do this as elegant as possible.

For the door sounds, I am not pleased with them anyway, so if you have something more fitting... these are taken directly from WolfenDoom (and I guess they are taken from Star Trek TOS)
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MaxED
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by MaxED »

Wiw wrote:I feel like a spoof of a Star Wars poster should be in there somewhere...
YES
SW1.png
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The Zombie Killer
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by The Zombie Killer »

Props if the train death also makes all sounds go completely silent sans a "thud" sound effect accompanying the black screen
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Big C
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by Big C »

Seconding this. It can be playing distantly on the PA system for the subway area, like mall muzak.
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Re: [WolfenDoom] Blade of Agony ("New Berlin" comes to life

Post by Captain J »

Tormentor667 wrote:For the door sounds, I am not pleased with them anyway, so if you have something more fitting... these are taken directly from WolfenDoom (and I guess they are taken from Star Trek TOS)
but i thought you can make it play the full sound, but if you don't like it, you can find some useful also clean original star trek sounds right here, including the door sound. but you gotta record them before use, though.
The Zombie Killer wrote:Props if the train death also makes all sounds go completely silent sans a "thud" sound effect accompanying the black screen
heck, now that would be dramatic yet scary, good idea.
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