[3DGE] "Blitzkrieg!" WWII/Wolf3D mod (enemy tracer attacks)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
Okay am asking:why you dont convert your game to other platforms? ex:populer gzdooooooooooooooooooooom.
Last edited by cem26 on Mon Aug 10, 2015 6:55 am, edited 1 time in total.
Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
Because 3DGE has some features GZDoom doesn't, apparently.
Also, please learn to type better.
Also, please learn to type better.
Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
By "platforms" I assume you mean ports, as in source ports.
And I don't think I've ever heard of one by the name "gzdooooooooooooooooooooom" (*sarcasm*)
I chose EDGE/3DGE because it is the port I find the easiest to mod and the engine works very well on my machine. This choice is not for you to decide, it is my choice and my choice alone. It is my mod and my creative outlet, not yours. If you focus your negativity on the port it is developed for instead of giving creative criticism on the actual mod itself, then perhaps you shouldn't bother posting at all.
And I don't think I've ever heard of one by the name "gzdooooooooooooooooooooom" (*sarcasm*)
I chose EDGE/3DGE because it is the port I find the easiest to mod and the engine works very well on my machine. This choice is not for you to decide, it is my choice and my choice alone. It is my mod and my creative outlet, not yours. If you focus your negativity on the port it is developed for instead of giving creative criticism on the actual mod itself, then perhaps you shouldn't bother posting at all.
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Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
remove gzdooooooooooooooooooooom supremacycem26 wrote:why you dont conver your game to other platforms? ex:populer gzdooooooooooooooooooooom
anyway i hope my edited and angled mp40 with bolt did worked for you, ceejay.
Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
I'll see how it all turns out, I might end up not using it. Thank you for your help though, much appreciated.
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Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
alright, but you can change your heart sometimes.
Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)

Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
@Cem26 Perhaps you should try out the 3DGE engine for yourself and experience it. I also mod only for 3DGE and 3DGE alone for the same reasons CeeJay mods for it. His mod works perfectly as a "Goldeneye" alternative and plays quite fluidly. GZDoom is powerful in its own right, though what is power and functionality when not everyone can enjoy it for what it's worth? I feel having to turn off key features and disable aesthetics on a port I downloaded for those reasons in the first place defeats its functionality. In 3DGE, I can create beautiful, Quake-like environments to fuel my creative lust for Lovecraftia-gothic themed levels. It may not have the hell that is DECORATE to learn, or the SUPER DOOPER SHADERS GZDoom has, but I LOVE the functionality, compatibility and the POWER it possesses for such a simple DOS-based engine. All that I want to say to is to respect the work of others, whether it is a vanilla-based WAD that is not compatible with Brutal Doom, a Zandronum-Only mod, or something as simple as a cosmetic HUD mod. You'll go a long way appreciating the work of others in the community, and you may even gain respect for the constructive criticism you provide.
Last edited by RUNSABER on Tue Aug 11, 2015 1:02 am, edited 1 time in total.
Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
Besides, our mods are capable of being played on a Dreamcast. A game console, something that GZDoom cannot do. This means you can build your own game from scratch using 3DGE, or take your Doom experience to the living room on a bigger screen. It's a gateway to game development that surpasses the functionality of GZDoom. Until GZDoom becomes available for a game console such as the Playstation 3 or a next-gen console, 3DGE is the only port capable of being played on a console. An archaic legendary classic one at that.
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Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
If by that you mean "the only Doom sourceport for a console", then no, it isn't. There are Doom sourceports for the PS2.RUNSABER wrote:3DGE is the only port capable of being played on a console. An archaic legendary classic one at that.
This one (Comes with the shareware IWAD.)
And this other one (Comes with the shareware IWAD.)
And a third one.
I'm pretty sure there's more for other consoles.
If you mean "the only advanced sourceport for a console", then maybe...
Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
What I meant from the start. And those 'sourceports' are homebrews for those consoles that require hardware modification to be played. The Dreamcast does not require hardware modification and DoomDC/3DGE can be played straight from a CD-R without tinkering with the console hardware. Easy to access, no complicated modding and files can be easily burned to the disc with the exception of having to use multiple discs if you don't load what you wish to play from the start.If you mean "the only advanced sourceport for a console", then maybe...
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Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
It's completely possible to run ulauncher without a modded PS2. (Which means those ports can be used without a modded PS2)
You only need a game that has a demo of another game and a CD with ulauncher... Might not work with all games, but with some you should be able to switch the CDs before it starts loading the demo and run ulauncher.
You only need a game that has a demo of another game and a CD with ulauncher... Might not work with all games, but with some you should be able to switch the CDs before it starts loading the demo and run ulauncher.
Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
I have not been in the modding scene since the hey-day of PSP modding which was WAY back in 07-09: that is too much work to run homebrew, whereas I can simply burn a disc to my Dreamcast console and play away. Ease of access and functionality are my point of interest. There happens to be quite a bit of applications you can run on the PS2 in terms of homebrew though it's nothing the Dreamcast can't do already aside from having a full functional library of PSX games at its disposal and Castlevania games.. Something the Dreamcast would have been perfect to have under its belt. There's also the pipelining XLink Kai for playing MGO! I apologize for derailing the topic far from the course of 3DGE! 

Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
Yeah, it did get kinda derailed. Quite much so. But no matter. I'll have a new version up soon and I'm also struggling to get another mod up and ready for publication (if you thought my previous mods were impressive, you ain't seen nothing yet).
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Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
Yeah... I like it so far! It's like a spiritual successor to Nazis!, as it were.