Good old OpenAL. I am seeing a few issues with it right now on some mods.Average wrote:Firstly, thanks so much for adding support for the Doom Nukem HUD. I really do think it fits Doom's style a little better than the Ultimate Doom Visor... Do you intend to tweak it at all (grenade counter, better aligned ammo counter, perhaps even an option to choose which, if any, face is displayed)?
I should also let you know that the issue with the sound positioning seems to have something to do with the crappiness known as OpenAL. After switching to Fmod EX the problem went away...
Also, just curious if you've thought any more with regards to monster idle animations...
Anyway, I'm still enjoying your mod. Thank you.
I will see what else I can add to the hud without ruining the aesthetic. It is a bit tough at first because unlike the Ultimate DOOM Visor, the fonts and general compactness of the hud is smaller, making it harder to add to it.
Still working on the idle animations and some other things. Haven't had a lot of time recently but I have some free cycles.
Thanks TheUnbeholden More fun for me and everyone else!TheUnbeholden wrote:I've provided Snailbullet compatibility for Faspons mod: http://depositfiles.com/files/6d7g28zcu
and my Dark Doom Creatures: http://forum.zdoom.org/viewtopic.php?f=19&t=48949
Enjoy everyone. You can include the mutators in your next release if you'd like.