UAC Vinur Prime Research Base - REDUX

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future
Contact:

UAC Vinur Prime Research Base - REDUX

Post by Zanieon »


Image

Alright folks, here is my attempt to make a map "oldschool-styled", it is inspired by the Techbase maps of The Shores of Hell from Ultimate Doom.

Screenshot Album

This map is intended to be played only with the features the engine has to offer by its own, jumping and crouching in case, it is compatible with any mod, difficulty adjusts the amount of monsters in crucial parts but don't affect items or ammo yet, it have one slaughterfest moment but it is not unfair at this point since the map will provide infinite supplies until the first half of that moment is completed, anyway most part of the time the map is fast-paced difficulty. This is also a GZDoom exclusive map, since it uses UDMF features to work properly, it contains certain non-linear gameplay, light ACS scripting and some objective making other than get keycards.

Download Redux Version
Original map download

P.S: If you want it to play it on Software, i recommend play it in OpenGL simulating Software renderer then, because Skybox and outside fog will break in Software mode.

Image
Last edited by Zanieon on Thu May 07, 2020 8:13 am, edited 9 times in total.
User avatar
Nems
Posts: 689
Joined: Wed Jan 12, 2005 1:09 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Your forum thread

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Post by Nems »

Spoiler:
User avatar
grouchbag
Posts: 579
Joined: Thu Dec 06, 2012 1:48 am

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Post by grouchbag »

This looks great! Looking forward to playing! :D
User avatar
rosfell
Posts: 24
Joined: Mon Jul 02, 2012 8:13 am

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Post by rosfell »

This looks very promising...
User avatar
phantombeta
Posts: 2084
Joined: Thu May 02, 2013 1:27 am
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Post by phantombeta »

rosfell wrote:This looks very promising...
And it is...
I occasionally playtest it with Revilution... It's... amazing...
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future
Contact:

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Post by Zanieon »

Shhhhhhh... don't spoiler so soon, dude.
User avatar
Zeyl
Posts: 16
Joined: Wed Sep 17, 2014 12:32 pm
Location: ...
Contact:

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Post by Zeyl »

Is the best giant map ever made. Good work buddy

Regards.
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future
Contact:

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Post by Zanieon »

Well, someone that wants a little demo to feel what this will be?
I need stop leaking my stuffs, lol
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Post by DOOMERO-21 »

the map looks great.
User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Post by DoomKrakken »

***fervently waits in anticipation***
User avatar
HannesH
Posts: 64
Joined: Thu Sep 03, 2015 10:05 am
Location: Germany(aka:Deutschland)

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Post by HannesH »

looks realy cool nice maping .
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future
Contact:

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Post by Zanieon »

Bumping this for progress status, currently i stopped work on this for around 2 months but now i resumed it's progress and now i am really near to finish all the playable parts, the rest is just background enviroment and probably it will feature a city as an exit path.
Spoiler:
User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Post by DoomKrakken »

YAAY! Can't wait to play!
User avatar
Sgt. Shivers
Posts: 1743
Joined: Fri Jun 22, 2012 5:39 am

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Post by Sgt. Shivers »

Looks good!
Miguel371xd
Posts: 136
Joined: Mon Dec 28, 2015 7:04 pm

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Post by Miguel371xd »

Need this map :O
Post Reply

Return to “Levels”