Warp House [GZDoom SP - PUBLIC BETA RELEASED]

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Ed_C
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Joined: Wed Sep 26, 2012 2:18 am

Warp House [GZDoom SP - PUBLIC BETA RELEASED]

Post by Ed_C »

Image

Screenshots:
Spoiler:
Warp House is Shores of Hell inspired, heffer of a map. I intended to make something true to the original Doom, but the inspiration from the 2016 game carried it to completion. It only uses resources from the original game in the map structure and an original MIDI OST. No fancy lights, story sequences or any of that horse shit. Just a lot of monsters, secrets and 20,000 sectors to explore. Looking like soon.
Last edited by Ed_C on Sat Oct 29, 2016 9:56 am, edited 2 times in total.
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YukesVonFaust
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Re: Warp House [GZDoom SP]

Post by YukesVonFaust »

the map, judging by the screenshots, seems cool.
reminds me of Xaser's Sector from ZPack.
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grouchbag
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Re: Warp House [GZDoom SP]

Post by grouchbag »

I like this.Good luck! :D
Diabolic Lord
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Re: Warp House [GZDoom SP]

Post by Diabolic Lord »

Nice job Ed!!! That looks amazing. Generally, everyone have some difficultly in mapping, using only stock textures from Doom, from you, looks some easy.
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PRIMEVAL
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Re: Warp House [GZDoom SP]

Post by PRIMEVAL »

That slope work, though... o.o
Ed_C
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Re: Warp House [GZDoom SP]

Post by Ed_C »

Still chipping away!

Image

Image
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comet1337
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Re: Warp House [GZDoom SP]

Post by comet1337 »

about how far is this done?
the map work looks incredible, but i'm noticing a distinct lack of actors
so i guess a release is not happening relatively soon
Ed_C
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Re: Warp House [GZDoom SP]

Post by Ed_C »

Architectural work - 70%? I wanted to have it done before the end of the year, but the level of complexity laid out early on set a ridiculous standard that I have to adhere to throughout for the sake of continuity.
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Ozymandias81
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Re: Warp House [GZDoom SP]

Post by Ozymandias81 »

Awesome. I really enjoyered Putrefier, this looks pretty more badass.
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Tormentor667
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Re: Warp House [GZDoom SP]

Post by Tormentor667 »

As already stated somewhere else: Pretty impressive what's still possible with stock textures, very well done Ed_C!
Ed_C
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Re: Warp House [GZDoom SP]

Post by Ed_C »

Thanks - Warp House will hopefully be some sort of make up for Putrefier's abbreviated effort.
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Fonze
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Re: Warp House [GZDoom SP]

Post by Fonze »

Been keeping my eye out for this for a while; glad to hear it's still in development! I look forward to playing through this thing.
Ed_C
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Re: Warp House [GZDoom SP]

Post by Ed_C »

Image

Wrapping up the detailing of the inital layout. I have to add some additional areas for some new ideas I have.
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agaures
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Re: Warp House [GZDoom SP]

Post by agaures »

Very nice architecture :yup:
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mutator
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Re: Warp House [GZDoom SP]

Post by mutator »

I love your mapping skills but I like vanilla format, but your map is great looking bud! keep it up :)
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