[Release]Wolfenstein 3D Bosses rotations.

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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Fox666 wrote:Is anyone planning on improving the BJ sprites? Some frames are brillant (i.e. the standing frames) while most of it is very sloppy by comparison.
Eventually, yes....
I need 2 or more different looks of outfit versions of BJ, to function as skin.
Ofcourse i also wanted to have at least 1 female skin aswell, and i was thinking about the character of the later Wolfenstein stories one called Anya.

Image
The middle is the first attempt.

Anyways, continueing the skins, i also need Nazi female skins aswell, when im going to make a Wolfenstein 3D pack of Death Match maps, or any other multiplay maps.

Whether i have to make them myself or im getting some help with this, i would appreciate any help, it HAS to be done.
All of this is just for the upcoming project of mine: Wolfenstein Invasion
YukesVonFaust wrote:Keep up the good work, don't forget the SOD Lost Missions Bosses!
I am very very very occupied with lots of things, and sometimes it happens im not doing some sprites in days or weeks...
I also have some life issues and financial problems..... etc.....
So im not sure if i can pull it off all of them..
All i can say is: i will try.

This is my latest progress... Keep in mind, the sprites are still not finished, they still need some improvements..

Image
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armymen12002003
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by armymen12002003 »

UnTrustable wrote:This is my latest progress... Keep in mind, the sprites are still not finished, they still need some improvements..

Image
I'm loving the update can't wait for you to get these boss rotations done so i can update my wolfendoom enhanced maps with your boss rotations.
Last edited by armymen12002003 on Fri Aug 07, 2015 9:00 pm, edited 1 time in total.
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

I'm sorry that this Boss Rotation project goes soo slow....
I would also love it to have them done as fast as possible - and - with decent results.

Anyways, the first attempt is almost done.
The improved version will be 'available' later on...

Image
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Captain J
 
 
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Captain J »

looking good so far, and i think it went better now!
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Image

Finally this difficult dude is pretty much done....
Sure the arms needs some more attention here and there... but this one took al long time to complete....
Not sure when i'm going to start with the UberMutant..... :cry:
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Captain J
 
 
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Captain J »

uber sure has a confusing four arms, It would be the harder one. but I'm counting on you, take care!!
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Thanks Captain J :wink: for your trust in me.

Before i try UberMutant, i had this dog in mind.
The dog is ment for my Wolfenstein Invasion project.

Image
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Tormentor667
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Tormentor667 »

I want :)
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by armymen12002003 »

UnTrustable wrote:Image

Finally this difficult dude is pretty much done....
Sure the arms needs some more attention here and there... but this one took al long time to complete....
Not sure when i'm going to start with the UberMutant..... :cry:
Oh nice only three more bosses to go, i can see how the ubermutant is gonna be complicated.
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Tormentor667 wrote:I want :)
You know that my works are for FREE, right ?
So all that i make, include the mech dog, is yours aswell.

It would be cool to have this in the game too :wub:
Spoiler: large picture
And maybe a few more variants equipt with a chaingun on their side or top...? :mrgreen:

Armymen12002003: Indeed.
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doomjedi
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by doomjedi »

Great work! Keep it up
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Fox666
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Fox666 »

You shouldn't be limiting yourself to 64x64 images. Remember that the Angel of Death is bending over in the sprites (kinda like this), add to it that he has a tail and it's impossible to fit his rotations into 64x64 squares.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Tormentor667 »

UnTrustable wrote:You know that my works are for FREE, right ?
So all that i make, include the mech dog, is yours aswell
Thanks alot, I do know, but it's just not finished yet :)
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Image
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Tormentor667
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Tormentor667 »

Wow, awesome :) this is really leading to somewhere :) What about adding a terminator-like red eye?
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