Weasel Presents: NAZIS V2

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wildweasel
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Re: Weasel Presents: NAZIS V2

Post by wildweasel »

If you're willing to put in that effort yourself, be my guest.
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YukesVonFaust
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Re: Weasel Presents: NAZIS V2

Post by YukesVonFaust »

Oh, the joy of Tauntpacks.

Siegfried Schtauffen from Soul Calibur IV.
oh wait
he's german

edit: Version 2 up 4 grabs n fixed sndinfo
Last edited by YukesVonFaust on Thu Jul 16, 2015 10:58 pm, edited 1 time in total.
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Captain J
 
 
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Re: Weasel Presents: NAZIS V2

Post by Captain J »

don't forget the Kreisau Circle.
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YukesVonFaust
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Re: Weasel Presents: NAZIS V2

Post by YukesVonFaust »

Captain J wrote:don't forget the Kreisau Circle.
and the Schwarzwind Mercenaries.
(and possibly Hildegard von Krone.)
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Jeimuzu73
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Re: Weasel Presents: NAZIS V2

Post by Jeimuzu73 »

wildweasel wrote:If you're willing to put in that effort yourself, be my guest.
So in other words, you're fine with it.
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Re: Weasel Presents: NAZIS V2

Post by YukesVonFaust »

wildweasel wrote:If you're willing to put in that effort yourself, be my guest.
hey, i have the Weapons-Only version of Nazis.
does that count?
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wildweasel
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Re: Weasel Presents: NAZIS V2

Post by wildweasel »

Thing is, if the thing you've made required you to modify the mod itself, I don't really want you to distribute it. Taunt packs and player sprite hacks are okay because the original mod doesn't get touched in the process, and Lord knows there are already way too many versions of this floating around.
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YukesVonFaust
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Re: Weasel Presents: NAZIS V2

Post by YukesVonFaust »

wildweasel wrote:Thing is, if the thing you've made required you to modify the mod itself, I don't really want you to distribute it. Taunt packs and player sprite hacks are okay because the original mod doesn't get touched in the process, and Lord knows there are already way too many versions of this floating around.
oh, okay. i see.
edit: I also made a mod called, Gartlanders.
It doesn't touch the nazis, but it adds a new faction you're going to fight with: Gartlanders.
does it count too?
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wildweasel
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Re: Weasel Presents: NAZIS V2

Post by wildweasel »

Is it a modified Nazis-V2, or does it load on top of that instead?
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YukesVonFaust
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Re: Weasel Presents: NAZIS V2

Post by YukesVonFaust »

wildweasel wrote:Is it a modified Nazis-V2, or does it load on top of that instead?
Load Nazis-V2, then YVF-Gartlanders. Simple. and yes, it's not a modified Nazis-V2.
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wildweasel
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Re: Weasel Presents: NAZIS V2

Post by wildweasel »

Then that's fine.
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YukesVonFaust
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Re: Weasel Presents: NAZIS V2

Post by YukesVonFaust »

wildweasel wrote:Then that's fine.
told ya.

Image

COMING SOON
(possibly)
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Re: Weasel Presents: NAZIS V2

Post by armymen12002003 »

YukesVonFaust wrote: told ya.

Image

COMING SOON
(possibly)
would love to try this when you get it completed.
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wildweasel
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Re: Weasel Presents: NAZIS V2

Post by wildweasel »

Just do me a favor and get your own thread when it releases.
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Wiw
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Re: Weasel Presents: NAZIS V2

Post by Wiw »

So... how do these tauntpacks work?
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