Weasel Presents: NAZIS V2
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- wildweasel
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Re: Weasel Presents: NAZIS V2
If you're willing to put in that effort yourself, be my guest.
- YukesVonFaust
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Re: Weasel Presents: NAZIS V2
Oh, the joy of Tauntpacks.
Siegfried Schtauffen from Soul Calibur IV.
oh wait
he's german
edit: Version 2 up 4 grabs n fixed sndinfo
Siegfried Schtauffen from Soul Calibur IV.
oh wait
he's german
edit: Version 2 up 4 grabs n fixed sndinfo
Last edited by YukesVonFaust on Thu Jul 16, 2015 10:58 pm, edited 1 time in total.
- Captain J
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Re: Weasel Presents: NAZIS V2
don't forget the Kreisau Circle.
- YukesVonFaust
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Re: Weasel Presents: NAZIS V2
and the Schwarzwind Mercenaries.Captain J wrote:don't forget the Kreisau Circle.
(and possibly Hildegard von Krone.)
Re: Weasel Presents: NAZIS V2
So in other words, you're fine with it.wildweasel wrote:If you're willing to put in that effort yourself, be my guest.
- YukesVonFaust
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Re: Weasel Presents: NAZIS V2
hey, i have the Weapons-Only version of Nazis.wildweasel wrote:If you're willing to put in that effort yourself, be my guest.
does that count?
- wildweasel
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Re: Weasel Presents: NAZIS V2
Thing is, if the thing you've made required you to modify the mod itself, I don't really want you to distribute it. Taunt packs and player sprite hacks are okay because the original mod doesn't get touched in the process, and Lord knows there are already way too many versions of this floating around.
- YukesVonFaust
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Re: Weasel Presents: NAZIS V2
oh, okay. i see.wildweasel wrote:Thing is, if the thing you've made required you to modify the mod itself, I don't really want you to distribute it. Taunt packs and player sprite hacks are okay because the original mod doesn't get touched in the process, and Lord knows there are already way too many versions of this floating around.
edit: I also made a mod called, Gartlanders.
It doesn't touch the nazis, but it adds a new faction you're going to fight with: Gartlanders.
does it count too?
- wildweasel
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Re: Weasel Presents: NAZIS V2
Is it a modified Nazis-V2, or does it load on top of that instead?
- YukesVonFaust
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Re: Weasel Presents: NAZIS V2
Load Nazis-V2, then YVF-Gartlanders. Simple. and yes, it's not a modified Nazis-V2.wildweasel wrote:Is it a modified Nazis-V2, or does it load on top of that instead?
- wildweasel
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Re: Weasel Presents: NAZIS V2
Then that's fine.
- YukesVonFaust
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Re: Weasel Presents: NAZIS V2
told ya.wildweasel wrote:Then that's fine.
COMING SOON
(possibly)
- armymen12002003
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Re: Weasel Presents: NAZIS V2
would love to try this when you get it completed.YukesVonFaust wrote: told ya.
COMING SOON
(possibly)
- wildweasel
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Re: Weasel Presents: NAZIS V2
Just do me a favor and get your own thread when it releases.
- Wiw
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Re: Weasel Presents: NAZIS V2
So... how do these tauntpacks work?