The problem was more that rotating an object makes normal positions (e.g. 1.0) to wrong positions (e.g. 0.99887)MaxED wrote:Technically it's not a bug, because UDMF suports decimal vertex and thing positions. So, instead of "fixing" it, I've made it toggleable in R2341:
BTW, concerning features:
Tormentor667 wrote:Feature request: Lock texture offsets checkbox
For what? I often use autoalign (x/y) to align my textures but certain parts of it are aligned manually and I want this to stay. Though after autoaligning somewhere else, it kills my manual alignments again and I have to do it all over. Locking texture/flat offsets might help a lot here.
It isn't implemented yet and also doesn't work for 3D floors in visual mode which makes it very hard to work with "moreids" if the sectors don't appearTormentor667 wrote:Oh, and just because I currently need it, what about the "moreids" feature?