The "How do I..." Thread

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Devianteist
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Re: The "How do I..." Thread

Post by Devianteist »

So, I'm trying to make a map with custom textures, and I'm wondering how to properly import the textures into the map so that I don't get blue and white checkers everywhere.

I can't find anything on the wiki, cause I have no idea where to look.
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Ozymandias81
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Re: The "How do I..." Thread

Post by Ozymandias81 »

[wiki]Using_ZIPs_as_WAD_replacement[/wiki] + / or [wiki]Texture[/wiki] and Slade.
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Devianteist
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Re: The "How do I..." Thread

Post by Devianteist »

Ozymandias81 wrote:[wiki]Using_ZIPs_as_WAD_replacement[/wiki] + / or [wiki]Texture[/wiki] and Slade.
Thank you kind sir.
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ReedtheStrange
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Re: The "How do I..." Thread

Post by ReedtheStrange »

How do I get GZDoomBuilder to stop rotating floors and ceilings and offsetting walls automatically whenever I go into 3D mode?
Double(Super)Shotgun
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Re: The "How do I..." Thread

Post by Double(Super)Shotgun »

notjustinbailey wrote:How can I make the Speed value increase everytime you pick up the item? Thank you!
This is going to be untested advice, because I really ought to be in bed anyway, lol, but have you thought about making SpeedPowerup a CustomInventory actor (http://zdoom.org/wiki/Classes:CustomInventory), then causing the pickup state to increment an inventory variable (http://gunlabs.blogspot.com/2011/02/tut ... aking.html), then somehow reference that variable (maybe with A_JumpIfInventory? http://zdoom.org/wiki/A_JumpIfInventory)

Anyway I hope some of that helps. If it's still confusing I'll see if I can help further tomorrow.

Me Question:
I'm toying around with some mapinfo settings now, and I'm wondering how I would go about causing something like dimcolor to occur when you bring up the menu, but instead of just casting a dimming tone on the screen, it instead colorizes the screen?
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DoomKrakken
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Re: The "How do I..." Thread

Post by DoomKrakken »

Question... how do I ACS?

(Real question... where can I find a detailed guide to teach me how to write ACS?)
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edward850
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Re: The "How do I..." Thread

Post by edward850 »

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MaxED
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Re: The "How do I..." Thread

Post by MaxED »

Techie question: how much overhead can be caused by abusing "Block sound" linedef flag?
Here's the map i'm working on. All green linedefs have "Block sound" flag set:
Spoiler:
In other words, should I bother removing all redundant ones, or it won't cause any noticeable performance degradation if left as is?
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edward850
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Re: The "How do I..." Thread

Post by edward850 »

Sound blocking is strictly passive. When a "sound" (an action which awakens monsters such as a weapon fire trigger) is emitted, a search starts by scanning nearby sectors via their lines. This starts branching for each sector and line that can be reached. A branch stops when a second sound blocking line is hit. Doors (0 height sectors) also block sound the same way, however instantly rather than recursively.

Basically, no, it'll have absolutely no impact on performance. Complex sector structures sure could, but that's always true.
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Re: The "How do I..." Thread

Post by Gez »

In fact it's the reverse of overhead, it's abusing the "sounds pass through" flag (that is to say, not using the "block sound" flag) which can cause overhead by having to process more sectors each time a shot is fired.
janiform
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Re: The "How do I..." Thread

Post by janiform »

I'm trying to replace MIDGRATE with a hi-res PNG with transparency, but the replacement doesn't show up in-game. All the other textures I've done hi-res versions of show up just fine, but none of them have transparent parts. Do I need to do something different for textures with transparent areas?
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notjustinbailey
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Re: The "How do I..." Thread

Post by notjustinbailey »

Double(Super)Shotgun wrote:
notjustinbailey wrote:How can I make the Speed value increase everytime you pick up the item? Thank you!
This is going to be untested advice, because I really ought to be in bed anyway, lol, but have you thought about making SpeedPowerup a CustomInventory actor (http://zdoom.org/wiki/Classes:CustomInventory), then causing the pickup state to increment an inventory variable (http://gunlabs.blogspot.com/2011/02/tut ... aking.html), then somehow reference that variable (maybe with A_JumpIfInventory? http://zdoom.org/wiki/A_JumpIfInventory)

Anyway I hope some of that helps. If it's still confusing I'll see if I can help further tomorrow.

Me Question:
I'm toying around with some mapinfo settings now, and I'm wondering how I would go about causing something like dimcolor to occur when you bring up the menu, but instead of just casting a dimming tone on the screen, it instead colorizes the screen?
I made a new inventory pickup for speed but I just can't seem to figure out how to change the speed of the player when you get them. Maybe I can have a powerup the player has that changes its speed based off of that speed pickup inventory? I really don't know. Is there anyway you can help me?
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Zeberpal
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Re: The "How do I..." Thread

Post by Zeberpal »

Hello! I managed to block manual save, thanks to MENUDEFS. Is it possible to block F2 save anyhow?
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edward850
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Re: The "How do I..." Thread

Post by edward850 »

Nope. It's impossible to block saves. This is deliberate.
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DoomKrakken
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Re: The "How do I..." Thread

Post by DoomKrakken »

edward850 wrote:Other than the wiki?
Didn't see all those links at the bottom. Thanks! :D
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