Call of Duty - Best Shooter of All Time

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jazzmaster9
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Re: Call of Duty - Best Shooter of All Time

Post by jazzmaster9 »

IMO CoD really excels with Immersion and Story teeling. People seem to base their opinions of CoD on the god awfull Multiplayer, when the Singleplayer is where it shines. Its my #2 favorite FPS series.
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Tapwave
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Re: Call of Duty - Best Shooter of All Time

Post by Tapwave »

jazzmaster9 wrote:when the Singleplayer is where it shines.
Except the single player is short, heavily scripted (which breaks all immersion when you know that a specific pathing will always result in the same thing happening at the same time every time), and generally filled with a cliché story, that almost always ends with a disappointing final boss.
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jazzmaster9
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Re: Call of Duty - Best Shooter of All Time

Post by jazzmaster9 »

Tapwave wrote:
jazzmaster9 wrote:when the Singleplayer is where it shines.
Except the single player is short, heavily scripted (which breaks all immersion when you know that a specific pathing will always result in the same thing happening at the same time every time), and generally filled with a cliché story, that almost always ends with a disappointing final boss.
I disagree. I mean it has clichés and troupes but it's not trying to be Citizen Kane, it's a War story.
also How long do you want a shooter to be? Okay it's not as long as DooM but still.
The length feels right for me. it does not overstay it's welcome.
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GooberMan
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Re: Call of Duty - Best Shooter of All Time

Post by GooberMan »

ITT: Genralizations of a series that has had three different development studios (four if you count Infinity Ward 2) develop core entries for it.
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Jaxxoon R
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Re: Call of Duty - Best Shooter of All Time

Post by Jaxxoon R »

Deathmatch is extremely slow and all the characters blend in with the environment a bit too much for my taste.
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Re: Call of Duty - Best Shooter of All Time

Post by NeuralStunner »

Jaxxoon R wrote:all the characters blend in with the environment a bit too much
One would think this is the entire point of camouflage.
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TheBadHustlex
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Re: Call of Duty - Best Shooter of All Time

Post by TheBadHustlex »

Not everybody wants camouflage in games.
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Re: Call of Duty - Best Shooter of All Time

Post by NeuralStunner »

TheBadHustlex wrote:Not everybody wants camouflage in games.
For a military shooter, doesn't it make a lot of sense?
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Re: Call of Duty - Best Shooter of All Time

Post by TheBadHustlex »

To me, there are two kinds of things that make sense:
1) It makes sense and is cool.
2) It makes sense but is annoying as hell. And camouflage, to me, is exactly that.

If you wanna make it realistic: Cut the health-regeneration out of the game. Trying to make one part realistic and the other one not kinda breaks the feel of athmosphere to me.
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Re: Call of Duty - Best Shooter of All Time

Post by NeuralStunner »

I've yet to see a compelling argument for why health regen is evil bad and wrong. Why is it used like some kind of ultimate condemnation? Basically it gets used as an attempt to "Godwin" discussion of a game someone doesn't like.

You know, stomping on a box of first aid supplies isn't a realistic way to treat hospitalization-worthy wounds either. You can't use the "realism" argument on a game very much before the entire debate collapses in on itself. Features serve gameplay. Realism takes a backseat to entertainment, unless you're making an actual simulator.
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Marisa the Magician
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Re: Call of Duty - Best Shooter of All Time

Post by Marisa the Magician »

On the subject of health regeneration, all I see is that it replaces "search your surroundings for health pickups" with "hide in a corner until everything is ok".
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Re: Call of Duty - Best Shooter of All Time

Post by TheBadHustlex »

I'd still prefer the first, but maybe that's just me.
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Re: Call of Duty - Best Shooter of All Time

Post by MetroidJunkie »

Well, realistically speaking, it would be a little of both. Your health would steadily drop because bleeding out until you find first aid in which case your health begins to steadily go up because of your wounds healing. In a way, Minecraft has more realistic health since you eat food until full and then your body metabolizes the food to heals your wounds. :P
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Re: Call of Duty - Best Shooter of All Time

Post by wildweasel »

I think the biggest problem with health regeneration is that it prompts feelings of invincibility from players. It's difficult to tell exactly how much punishment a player can take before suddenly keeling over, and it's often also used as a flimsy patch to deal with the fact that enemies are constantly shooting hitscan weapons at you. A typical Call of Duty staple is that enemies will almost never stop shooting at you, especially when turrets are present (the ever-present MG 42s in earlier games are a great example of this); things get seriously intense as a result. In the first CoD, med kits were in pretty short supply, turning late missions into savescumming because a lot of situations don't allow any easy way to evade enemy fire. In later CoDs, it's difficult to escape fire long enough to regenerate, especially when enemies are constantly spawning around and behind you.
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Re: Call of Duty - Best Shooter of All Time

Post by Ixnatifual »

I have three problems with health regeneration.

1. It encourages you to do sit and wait, which makes for boring gameplay, which is a disaster in an action game.
2. It provides the player (at least in many implementations) with infinite health and can therefore trivialise encounters. Trivial encounters are of course boring.
3. You miss out on the relief of finding that medkit that saves your ass when you're at 3% health.
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