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TheMightyHeracross
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Post by TheMightyHeracross »

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Last edited by TheMightyHeracross on Fri Jul 12, 2019 11:47 am, edited 5 times in total.
SamuraiSTALIN
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Re: Co-op Minimods

Post by SamuraiSTALIN »

I don't play online enough to try these out but they all sound incredibly useful.
Valken
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Re: Co-op Minimods

Post by Valken »

Very Cool! Hope to see some servers running these mods!
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faslrn
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Re: Co-op Minimods

Post by faslrn »

Good to see someone else making ammo dropping mods. That is one thing that bothered me about co-op games. I made something similar in my mod but you throw it instead of gently dropping it, just so you could toss it to friends across gaps.

Love the idea and mod of helping friends up ledges, pretty bro-tastic. Good work!
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Silentdarkness12
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Re: Co-op Minimods

Post by Silentdarkness12 »

Well, these will be essentials, I think....
Skrell
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Re: Co-op Minimods

Post by Skrell »

I thought Zandronum already supported ammo dropping?
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faslrn
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Re: Co-op Minimods

Post by faslrn »

Skrell wrote:I thought Zandronum already supported ammo dropping?
It does but I believe it only drops 1 unit of the ammo at a time. Most users seem to be using bind scripts to by-pass that but TheMightyHeracross and my mod drop it in one chunk instead of spawning dozens of ammo on the ground.

Plus this will work with ZDoom and I don't believe it has ammo dropping built in.
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wildweasel
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Re: Co-op Minimods

Post by wildweasel »

faslrn wrote:Plus this will work with ZDoom and I don't believe it has ammo dropping built in.
It can be dropped via console, with the drop <item> command, but again, doesn't let you drop more than 1 at a time.
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SuperSomariDX
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Re: Co-op Minimods

Post by SuperSomariDX »

I know these will definitively be useful in the long run, nice work Heracross.
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TheMightyHeracross
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Re: Co-op Minimods

Post by TheMightyHeracross »

Updated with Heretic/Hexen/Strife support for the Ammo Drop mod. Also increased the speed of the number scrolling a bit.
Probably will add popular mods like Samsara, HD, or Brutal Doom later.
Skrell wrote:I thought Zandronum already supported ammo dropping?
Actually didn't know the drop command supported ammo. But yeah, opening the console and spamming it would be a pain, and even if the keybind route is taken, that's a bind for each ammo type. Plus, someone who doesn't mod may not know the actor names. Therefore, I still see use in the mod.
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Silentdarkness12
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Re: Co-op Minimods

Post by Silentdarkness12 »

.....Dern. I thought this supported HD. Oh well. Will wait with anticipation.

EDIT: Heracross, anything I could do to help speed up HD support for the Ammo Drop minimod? I feel confident in my knowledge of the ammo types.
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TheMightyHeracross
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Re: Co-op Minimods

Post by TheMightyHeracross »

The other features should work fine with it. If I knew anyone cared I probably would've spent a bit more time on that update. :P
Mods are coming next, along with more generic map markers. Right now, you can only use them with the main Doom iwads, so I want something that could fit with basically any game/mod. Probably just the word "enemies", "key", "HP", etc.
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TheMightyHeracross
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Re: Co-op Minimods

Post by TheMightyHeracross »

Ew double post.

Updated Ammo Drop and Markers:
  • New marker sprites- in case the graphics used for the TEXTURES edits are modified in a wad. Credits in the DECORATE file, commented.
  • Markers are now hitscans- aim anywhere and it'll be placed there.
  • Ammo drop now has Demonsteele and Hideous Destructor support. Apparently, Samsara and Brutal Doom, the other two mods I planned to add support for this moment, already use the vanilla Doom ammos, so use the standard Doom version for those.
If you have any compatibility suggestions, I'd like to hear. :)

EDIT: Hitscans are now projectiles because Zandronum still has AttackSound properties for its weapons, causing A_FireBullets to make a sound.
Par9000
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Re: Co-op Minimods

Post by Par9000 »

This mod will be great BUT
There 2 little bugs, which rusting all the system
Co-op Climbing
I can pull my team mate from any distance. Seriously, I don't have so long hands...
Sometimes my teammate can stuck by team boost. Do something with it D:

P.S Tested on WDI
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Silentdarkness12
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Re: Co-op Minimods

Post by Silentdarkness12 »

Shweet! Will definitely give this a go.
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