ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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DoomKrakken
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Re: ZDoom project ideas you have

Post by DoomKrakken »

doony wrote:my idea is make a 100% hd version of doom, with the basic gameplay + optional custom stuff, new monsters and new weapons, but be the most faithful as possible to the original game, but for that, I need first thousands of dollars, time and fans
Good luck! ;)
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doony
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Re: ZDoom project ideas you have

Post by doony »

DoomKrakken wrote:
doony wrote:my idea is make a 100% hd version of doom, with the basic gameplay + optional custom stuff, new monsters and new weapons, but be the most faithful as possible to the original game, but for that, I need first thousands of dollars, time and fans
Good luck! ;)
oh thanks for that ! ^_^
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4thcharacter
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Re: ZDoom project ideas you have

Post by 4thcharacter »

I have a couple of ideas, but I'm not even sure if I can pull them off even if I have some experience.

Somewhat likely, I might try recreating a handful of Castlevania monsters as Doom enemies.
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kodi
 
 
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Re: ZDoom project ideas you have

Post by kodi »

Modding the engine to make it possible to write to ReShade's config file through ACS. That way color grading, bloom, Depth of field, god rays and whatnot should become directly controllable.
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Dr_Cosmobyte
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Re: ZDoom project ideas you have

Post by Dr_Cosmobyte »

I have the idea of making the player able to piss, just like duke nukem, to recover health. :P
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Ozymandias81
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Re: ZDoom project ideas you have

Post by Ozymandias81 »

Meh, aren't there somebody who knows where these resources comes from? It will be for Hexen, but can't say when... :cool:

http://imgur.com/a/gU0mk

PS: For hints, have a look inside file names... :-D
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N30N
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Re: ZDoom project ideas you have

Post by N30N »

A mod where enemies get stronger the longer you wait? :D
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Ozymandias81
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Re: ZDoom project ideas you have

Post by Ozymandias81 »

N30N wrote:A mod where enemies get stronger the longer you wait? :D
No, a TC rpg where monsters get stronger the longer you gain xp points... :-)
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DoomKrakken
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Re: ZDoom project ideas you have

Post by DoomKrakken »

For Guncaster...

Marty's moves, from Russian Overkill.

Any takers? ;)
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N30N
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Re: ZDoom project ideas you have

Post by N30N »

Ozymandias81 wrote:
N30N wrote:A mod where enemies get stronger the longer you wait? :D
No, a TC rpg where monsters get stronger the longer you gain xp points... :-)
That would make leveling up pretty pointless...
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Ozymandias81
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Re: ZDoom project ideas you have

Post by Ozymandias81 »

N30N wrote:
Ozymandias81 wrote:
N30N wrote:A mod where enemies get stronger the longer you wait? :D
No, a TC rpg where monsters get stronger the longer you gain xp points... :-)
That would make leveling up pretty pointless...
So I guess you didn't catch my joke and you don't know which game I am speaking of: it will be quite like Serpent Resurrection N3ON. Understand?

PS: The game is Ultima Underworld II.
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VriskaSerket
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Re: ZDoom project ideas you have

Post by VriskaSerket »

So. In the other thread, some miraculous cola-based magic happened.
I then thought: What about a mod where Doomguy is a beverage enthusiast, who strives to collect and try out all drinks and their different effects? Monsters steal drinks, and attack you with them. They, of course, drop their loot upon death. Drinks you pick technically act as weapons, but rather than causing damage to a target, they give you an effect, varying from one drink to another, and intensifying with quantity. Basically, bottled/canned powerups. Your only actual weapon are your trusty fists and legs, unless some divine cola you potentially drank states otherwise, of course.

Here goes the idea details:
Spoiler:
Spoiler:
Note that all those miracles you just read is just a mere idea, and nothing has been made past the sprites you've seen here.
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taufan99
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Re: ZDoom project ideas you have

Post by taufan99 »

@VriskaSerket: Now that I see more sprites of Doomguy bringing beverages, I suggest you send this idea to this guy. He needs something for his mod.
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MetroidJunkie
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Re: ZDoom project ideas you have

Post by MetroidJunkie »

N30N wrote:
Ozymandias81 wrote: No, a TC rpg where monsters get stronger the longer you gain xp points... :-)
That would make leveling up pretty pointless...
Isn't that basically what Elder Scrolls Oblivion did?
Echelon5
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Re: ZDoom project ideas you have

Post by Echelon5 »

I'd like to do a Mad Max inspired thingie. I know there's a TC in development right now called Ashes, but I'd want to make something a bit more leaning towards The Road Warrior. Take some inspiration from Action Doom 2; lots of melee weapons. Ammo is rare and guns are hard hitting. Collect guzzoline, water, and food. Become a road warrior searching for a righteous cause.
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