Good luck!doony wrote:my idea is make a 100% hd version of doom, with the basic gameplay + optional custom stuff, new monsters and new weapons, but be the most faithful as possible to the original game, but for that, I need first thousands of dollars, time and fans
ZDoom project ideas you have
- DoomKrakken
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Re: ZDoom project ideas you have
- doony
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Re: ZDoom project ideas you have
oh thanks for that ! ^_^DoomKrakken wrote:Good luck!doony wrote:my idea is make a 100% hd version of doom, with the basic gameplay + optional custom stuff, new monsters and new weapons, but be the most faithful as possible to the original game, but for that, I need first thousands of dollars, time and fans
- 4thcharacter
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Re: ZDoom project ideas you have
I have a couple of ideas, but I'm not even sure if I can pull them off even if I have some experience.
Somewhat likely, I might try recreating a handful of Castlevania monsters as Doom enemies.
Somewhat likely, I might try recreating a handful of Castlevania monsters as Doom enemies.
Re: ZDoom project ideas you have
Modding the engine to make it possible to write to ReShade's config file through ACS. That way color grading, bloom, Depth of field, god rays and whatnot should become directly controllable.
- Dr_Cosmobyte
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Re: ZDoom project ideas you have
I have the idea of making the player able to piss, just like duke nukem, to recover health. 
- Ozymandias81
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Re: ZDoom project ideas you have
Meh, aren't there somebody who knows where these resources comes from? It will be for Hexen, but can't say when... 
http://imgur.com/a/gU0mk
PS: For hints, have a look inside file names...
http://imgur.com/a/gU0mk
PS: For hints, have a look inside file names...
Re: ZDoom project ideas you have
A mod where enemies get stronger the longer you wait? 
- Ozymandias81
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Re: ZDoom project ideas you have
No, a TC rpg where monsters get stronger the longer you gain xp points...N30N wrote:A mod where enemies get stronger the longer you wait?
- DoomKrakken
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Re: ZDoom project ideas you have
For Guncaster...
Marty's moves, from Russian Overkill.
Any takers?
Marty's moves, from Russian Overkill.
Any takers?
Re: ZDoom project ideas you have
That would make leveling up pretty pointless...Ozymandias81 wrote:No, a TC rpg where monsters get stronger the longer you gain xp points...N30N wrote:A mod where enemies get stronger the longer you wait?
- Ozymandias81
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Re: ZDoom project ideas you have
So I guess you didn't catch my joke and you don't know which game I am speaking of: it will be quite like Serpent Resurrection N3ON. Understand?N30N wrote:That would make leveling up pretty pointless...Ozymandias81 wrote:No, a TC rpg where monsters get stronger the longer you gain xp points...N30N wrote:A mod where enemies get stronger the longer you wait?
PS: The game is Ultima Underworld II.
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Re: ZDoom project ideas you have
So. In the other thread, some miraculous cola-based magic happened.
I then thought: What about a mod where Doomguy is a beverage enthusiast, who strives to collect and try out all drinks and their different effects? Monsters steal drinks, and attack you with them. They, of course, drop their loot upon death. Drinks you pick technically act as weapons, but rather than causing damage to a target, they give you an effect, varying from one drink to another, and intensifying with quantity. Basically, bottled/canned powerups. Your only actual weapon are your trusty fists and legs, unless some divine cola you potentially drank states otherwise, of course.
Here goes the idea details:
I then thought: What about a mod where Doomguy is a beverage enthusiast, who strives to collect and try out all drinks and their different effects? Monsters steal drinks, and attack you with them. They, of course, drop their loot upon death. Drinks you pick technically act as weapons, but rather than causing damage to a target, they give you an effect, varying from one drink to another, and intensifying with quantity. Basically, bottled/canned powerups. Your only actual weapon are your trusty fists and legs, unless some divine cola you potentially drank states otherwise, of course.
Here goes the idea details:
Spoiler:
Spoiler:Note that all those miracles you just read is just a mere idea, and nothing has been made past the sprites you've seen here.
- MetroidJunkie
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Re: ZDoom project ideas you have
Isn't that basically what Elder Scrolls Oblivion did?N30N wrote:That would make leveling up pretty pointless...Ozymandias81 wrote: No, a TC rpg where monsters get stronger the longer you gain xp points...
Re: ZDoom project ideas you have
I'd like to do a Mad Max inspired thingie. I know there's a TC in development right now called Ashes, but I'd want to make something a bit more leaning towards The Road Warrior. Take some inspiration from Action Doom 2; lots of melee weapons. Ammo is rare and guns are hard hitting. Collect guzzoline, water, and food. Become a road warrior searching for a righteous cause.







