[WIP] Project ZD3K [update: 14-09-2018] * WIP life

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Sgt. Shivers
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Re: [WIP] Project ZD3K (rebuilding it) [update: 28-09-2014]

Post by Sgt. Shivers »

You're making some nice progress, hope you're feeling better!
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 28-09-2014]

Post by X-DOOM »

Sgt. Shivers wrote:You're making some nice progress
Thanks , i am still trying to convert everything into GZDoom for it's 3D Slopes and it's dynamic light, which those are 2 things i am using alot now. Tormentor's tutorial forum helped me alot to handle these slopes

Sgt. Shivers wrote:hope you're feeling better!
I do feel much better, still a little dizzy few times. What pains me was using my tablet for making these maps via Team Viewer to my computer at home, the whole screen was just way too small and the mousing touch screen was hard to handle with GZDoom builder, that made me make heel of mistakes lol
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 01-10-2014]

Post by X-DOOM »

Update: 01-10-2014, 15h00pm
Some little updates. The project's current size is now at 310mb, this is becoming heavy, but files are not compressed.


A huge 3 staged floors lab (work in progress).
So i made alot of changing in this room, taken my Screenshot 0096 as an empty room, now it is full of stuff in it, making it more alive. I am still adding more stuff as i have in mind.

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Screenshot 0096 Res: 1920x1080

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Endless123
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Re: [WIP] Project ZD3K (rebuilding it) [update: 10-10-2014]

Post by Endless123 »

Even if it's a huge size it looks really awesome :D

Well done :)
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grouchbag
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Re: [WIP] Project ZD3K (rebuilding it) [update: 10-10-2014]

Post by grouchbag »

Very beautiful! :wub:
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 17-10-2014]

Post by X-DOOM »

Update: 17-10-2014, 05h52am
Minor updates. Playing with photoshop for making wall texture patches.


Blue dead imps around a maintenance corridor.

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Screenshot 0104 Res: 1920x1080


Small updates on the work of an hellish corridor of the station... flesh fusioned with current room.

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Screenshot 0105 Res: 1920x1080


Flesh fusioned with the current room.

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Screenshot 0106 Res: 1920x1080
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Sgt. Shivers
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Re: [WIP] Project ZD3K (rebuilding it) [update: 17-10-2014]

Post by Sgt. Shivers »

Wow! Those look great! :mrgreen:
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TheBadHustlex
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Re: [WIP] Project ZD3K (rebuilding it) [update: 17-10-2014]

Post by TheBadHustlex »

And I thought I was the only one who makes such a gigantic mod.
Any idea when it will be finished?
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 29-10-2014]

Post by X-DOOM »

Update: 29-10-2014, 01h30am

Minor updates. Made a big room for the secondary power control of the station, and a mission/quest giver unit.
Using some of Reactor's Animated monitors & switches


Made a special room in which still a living human got stuck into a power control room. This is part of the maintenance power level.
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Screenshot 0107 Res: 1920x1080


Mission/quest giver unit. The only alive man in the whole area!
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Screenshot 0108 Res: 1920x1080


Power control's station.
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Screenshot 0109 Res: 1920x1080


TheBadHustlex wrote:And I thought I was the only one who makes such a gigantic mod.
Any idea when it will be finished?
I do not have any idea of when the project will be done. I have to say that its going to be done when it's done... due to the fact that with my current life (my work, my wife and my cats) are taking most of my free spare time, i do not have much of time left to spend on the project, which i still work on it, but around 3 or 4 hours per week. Whenever my wife let me that free time lol.
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 31-10-2014]

Post by X-DOOM »

Update: 31-10-2014, 01h48am
Another night where i could work a little before heading bed.


A small control room. Still underwork
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Screenshot 0111 Res: 1920x1080


Power maintenance... the electric field is somehow orange, this ain't any good
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Screenshot 0112 Res: 1920x1080
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TwelveEyes
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Re: [WIP] Project ZD3K (rebuilding it) [update: 31-10-2014]

Post by TwelveEyes »

I really like the System Shock 2 vibes I'm getting from the screenshots.
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 08-11-2014]

Post by X-DOOM »

Update: 08-11-2014, 22h19pm
I had to build this skybox for the city parts of the project for an incoming hub that will be used far later in the project. I saw that NerdKoopa updated his Voxel Vehicles Pack and his flying car was just what i needed. The game plays in years 2999, so there have to be flying cars somehow, isn't it?

City Skybox
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Ribo Zurai
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Re: [WIP] Project ZD3K (rebuilding it) [update: 08-11-2014]

Post by Ribo Zurai »

Ohhhh this looks good!
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 23-06-2015]

Post by X-DOOM »

Update: 23-06-2015, 03h12am
Been a long moment since i have posted here. A lot of things happened lately and i needed time to breath.
In march there were a huge power outtage in my appartement area that totaly fried all my computer's cards... only left were all my HDDs and my vide card. Everything else were dead!
Took me a month to gather back 1 by 1 every component to rebuilt a gaming computer.
Then i moved this month in a new bigger house now with my wife and my cats (one of them, the kitten one seem to love watching me play and work on gzdoombuilder lol)

Here's the new computer.

Motherboard: Asus Sabertooth Z87
Memory: Ballistix 8gb DDR3 1600mhz
Power supply: Thermaltake 850W modular
Cpu: Intel i7-4790
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So on, back to the project, still working on it.

Secret underground bunker (Somewhere in Chapter 3)
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Uh oh... something happening here...
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Screenshot 0118 Res: 1920x1080

_
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Sgt. Shivers
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Re: [WIP] Project ZD3K (rebuilding it) [update: 23-06-2015]

Post by Sgt. Shivers »

Glad to see you again X-Doom! Great screenshots as usual, and I REALLY like those Q2 shotgun sprites!
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