FPS's that need to be remade/revived

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kodi
 
 
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Re: FPS's that need to be remade/revived

Post by kodi »

I was about to say Blood but it'd inevitable be awful if modernized. I feel what actually needs to be revived isn't a specific IP or set of gameplay gimmicks, but a return to good level design which encourages exploration and is neither open but empty like the farcry series or completely linear like CoD and it's ilk. Minerva: Metastasis did it well, and though an MP map I really liked the design of Cache in CS:Go. It reminded me of Quake 2's DM maps a bit for some reason.
Bren
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Re: FPS's that need to be remade/revived

Post by Bren »

Reactor wrote:Terminator

I noticed that almost every single Terminator game is fubar, Teminator 3: War of the Machines is no exception. After all these years, some development company could have come up with a decent Terminator game with a good campaign.
I always thought Future Shock/Skynet was great. It was Fallout 3 before we had Fallout 3:

Huge, expansive outdoor environments of a post nuclear holocaust.
Radiation craters/no-go zones with Geiger warnings.
Being silently stalked by enemies out of the darkness/horizon.
Scrounging around in the (sometimes) relative safety of ruined buildings.

Terminator: Future Shock had a very specific feel to it that I didn't fully appreciate at the time. In fact many of the same people worked on both games (including Todd Howard).

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Marisa the Magician
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Re: FPS's that need to be remade/revived

Post by Marisa the Magician »

Dark-Assassin wrote:A faithful remake of Unreal could be good. And a complete rehaul of Unreal 2 should happen.
I seem to recall there was a project to remake Unreal I on the UDK, a trailer and some mapping work had been done, but I don't know if it ever got far.

Edit: The name of the project is "Legacy". It seems it migrated to UE4 last year, but I haven't been able to find it in the unreal engine forums.
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NeuralStunner
 
 
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Re: FPS's that need to be remade/revived

Post by NeuralStunner »

Kinsie wrote:None of them. Build new cool things atop the debris of the past!
This. If somebody wants to grab an old game and make an awesome reimagining, I'm cool with that. But mostly I'd like to see new games with new stories and content.

... This is one reason I get bored with Doom megawads. (The other being that ultimately, I don't care for Doom that much.)

Too bad nobody makes megawads for Heretic that don't poo all over progression/balance and add ten thousand new textures.
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Reactor
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Re: FPS's that need to be remade/revived

Post by Reactor »

I never knew about Terminator: Futureshock but it indeed looks promising. Well, that's a relief after tons of unenjoyable/unplayable Terminator games. SkyNet was also moderately good, but unfortunately, Bethesda Shitworks made it a way that it completely refuses to run in DosBox.

Also, I like games with ten thousand new textures :D
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Boreas249
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Re: FPS's that need to be remade/revived

Post by Boreas249 »

Blake Stone. As something that doesn't take itself too seriously (The game looked and sounded kinda silly at times, I don't think it was meant to be taken too seriously. But I enjoyed the hell out of it and all its silliness.)

Blood. 2. Not the first one (only because it was already mentioned and I can see a remake for that anyway) Blood 2 was ok, but I wasn't feeling it much. Perhaps a remake would remedy this?

Daikatana.

...

I'm kidding on that.

Corridor 7

Aaaaand that's all I can think of right now.
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Blox
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Re: FPS's that need to be remade/revived

Post by Blox »

Boreas249 wrote:Daikatana.
Daikatana would actually be a pretty good game if you deleted the sidekicks and made the weapons have a bit more oomf to them.

Good maps would probably also help.
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Re: FPS's that need to be remade/revived

Post by SamVision »

If made properly, Daikatana could have been an excellent game. Some aspects of the new Shadow Warrior remind me of what Daikatana was originally intended to me.
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CorSair
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Re: FPS's that need to be remade/revived

Post by CorSair »

If a genie would grant a wish, Soldier of Fortune, or a good spiritual sequel for it, but...
Kinsie wrote:None of them. Build new cool things atop the debris of the past!
... Would be my answer too. Only barriers you have is motivation and time. Skill is only mere obstacle.
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Re: FPS's that need to be remade/revived

Post by noonecares »

I wanna see a new S.T.A.L.K.E.R. game... I mean that shit has SOOO much exploration and planning in mind. I could literally play it for days on end and not get bored of it. Though I wish there was a remaster/sequel today that would polish up the graphics, gameplay and overall design a little bit.
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Re: FPS's that need to be remade/revived

Post by Marisa the Magician »

Well, at least we have Survarium...




;__;
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SamVision
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Re: FPS's that need to be remade/revived

Post by SamVision »

Stalker 2 was indeed a big loss.
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Re: FPS's that need to be remade/revived

Post by NiGHTMARE »

Vaecrius wrote:The world also needs more procedurally generated emo-exploratory stuff like Dear Esther, but that's not really a remake/revival I want so much as the creation of a new genre.
The Vanishing of Ethan Carter, The Old City: Leviathan, and Kholat (which gets extra bonus points for being narrated by Sean Bean) are all very much in the Dear Esther mold. There's also the forthcoming Everybody’s Gone to the Rapture, which is being created by the same developer who made Dear Esther. You'll need a PS4 though, since it's exclusive to that system.
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Re: FPS's that need to be remade/revived

Post by wildweasel »

I wouldn't mind more games like Jazzpunk, where it's less about emotion and introspection and more about batshit lunacy. (Or a new LSD Dream Emulator.)
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Re: FPS's that need to be remade/revived

Post by Abba Zabba »

wildweasel wrote:(Or a new LSD Dream Emulator.)
This, by so much. It was such an odd, surreal experience that had moments of curious beauty (as beautiful as the rough 3D world of the day it had, but still) and sheer strange horror just a few paces from each other. The really is nothing quite like it. Not to mention this new game could be made not only in Japanese, but several other languages, to appeal to a broader audience. More music too, be it straight up pieces that played normally 100% of the time, or just a few new, basic, "base" pieces that get distorted like the original had.

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