[RESOURCES] DoomNukem's shack of stuff nd shit.
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
holy crap! is he doing a centered version!?
- Woolie Wool
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
The gun on the left should have its charging handle and ejection port visible. Guns are almost never symmetrical.PA1NKI113R wrote:Had a pro send me the dualwield/angled views of the DMR I made, needless to say, he made them perfect.
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
I did the centered version, refer to page 8(?) I thinkAndehX wrote:holy crap! is he doing a centered version!?
- TheRailgunner
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
It's pretty, but a jpg isn't at all usable here. On another note, the other rail on the carrying handle/sight mount should be slightly visible.PA1NKI113R wrote:I posted that on Facebook and was too lazy to upload a png lol, but the guy's helping is an actual artist haha, which is great!
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Sorry about the accidental JPEG posting, forgot facebook compresses it. Here is the png of the right hand rifle.TheRailgunner wrote:It's pretty, but a jpg isn't at all usable here. On another note, the other rail on the carrying handle/sight mount should be slightly visible.PA1NKI113R wrote:I posted that on Facebook and was too lazy to upload a png lol, but the guy's helping is an actual artist haha, which is great!

It looks really well when holding the meatshields too in my mod, especially in action:




- TheRailgunner
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
PA1NKI113R wrote:Sorry about the accidental JPEG posting, forgot facebook compresses it. Here is the png of the right hand rifle.TheRailgunner wrote:It's pretty, but a jpg isn't at all usable here. On another note, the other rail on the carrying handle/sight mount should be slightly visible.PA1NKI113R wrote:I posted that on Facebook and was too lazy to upload a png lol, but the guy's helping is an actual artist haha, which is great!

Mostly cleaned up, with the addition of a charging handle and a slight tweak to the sight rail.
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
DoomNukem wrote:![]()

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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Wow, MarkIV would have been wise to ask you to redraw the weapon artwork for Brutal Doom. The quality of the art in BD has been going downhill but your stuff is phenomenal.
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Hahaha thanks! I'm actually real friends with Mark (Marcos) over Facebook, really polite guy with me and I've actually helped out with some stuff in Brutal Doom v20 (One-Arm Pinky Demons, Slumped bodies hitting the walls, debugging, optimizations, etc.) I was VERY shy on going on these forums because I've heard all the heat what happened and I tend to avoid conflict over silly issues. Anywho...Scuba Steve wrote:Wow, MarkIV would have been wise to ask you to redraw the weapon artwork for Brutal Doom. The quality of the art in BD has been going downhill but your stuff is phenomenal.
On another subject, yes I want this beauty as well to edit it just a bit (maybe a with a greenish night-sight instead of red) And maybe make a secret weapon in Project Brutality and make that SSG a quad-barrel or something. Really excited for this.

- xenoxols
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Weapon upgrades would be a cool idea for project brutality, IMO. Also your synthfire screws up the bobbing, you might want to fix that. I'll help you if you want. (It's just a bunch of A_WeaponReady flags)
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
I meant DoomNukem, but your work is an improvement over the stock Brutal Doom work, tooPA1NKI113R wrote:Hahaha thanks!

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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Just realized, I gotta make that green sight transparent!TheRailgunner wrote:
Mostly cleaned up, with the addition of a charging handle and a slight tweak to the sight rail.
So my buddy drew up a better angled view of that auto-shotgun, and I've been touching it up and editing it here and there:

Anybody have some good muzzle flashes (for angled mostly) they can share?
- YukesVonFaust
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Nice guns, DoomNukem! say, can you make a Walther P38?
- TheRailgunner
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
I'd say that the weapon's barrel and shroud look vertically skewed, but the angle and perspective are otherwise pretty viable. I could probably put together Helsturm's default shotgun with this...somehow.PA1NKI113R wrote:
So my buddy drew up a better angled view of that auto-shotgun, and I've been touching it up and editing it here and there:
Anybody have some good muzzle flashes (for angled mostly) they can share?
Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
What's happened to DoomNukem? He hasn't posted in a while now :/