[RESOURCES] DoomNukem's shack of stuff nd shit.

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xenoxols
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by xenoxols »

Nice! Although I would recommend using TEXTURES instead of regular sprite offsets. It saves a lot of space.
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PA1NKI113R
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by PA1NKI113R »

xenoxols wrote:Nice! Although I would recommend using TEXTURES instead of regular sprite offsets. It saves a lot of space.
Thank you! Haha and yes, the imp's can climb on low-to-mid height ceilings in my mod, anyway... I just can't get a darn angled sprite right so I gave up for today. I DESPERATELY need an good angled sprite lol.

I really am a fan of futuristic weapons like the stuff Doom Nukem makes, and I really, really, would love to include the new shotgun and that machinegun in PB (which I released yesterday on moddb), as they are just beautiful.
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Carbine Dioxide
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Carbine Dioxide »

I could cook some stuff up for ya, if your interested.
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PA1NKI113R
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by PA1NKI113R »

Carbine Dioxide wrote:I could cook some stuff up for ya, if your interested.
Please do, I am really interested. I'll include you in the credits of course as well. Project Brutality is a very popular expansion pack from brutal doom and it would be awesome to have a decent quality angled sprite to work with.

Currently the weapon is:

Primary Fire: Fire
Secondary Fire: Zoom
Tertiary "Weapon Special" is dual wielding like in Wolfenstein: The New Order

I have it all coded I just need that sprite haha! :D

Thank you for your time.
AndehX
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by AndehX »

That assault rifle looks awesome! Can you do a brown glove version?
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Carbine Dioxide
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Carbine Dioxide »

Is this okay?

Image
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PA1NKI113R
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by PA1NKI113R »

Carbine Dioxide wrote:Is this okay?

Image
This base is excellent! Very well done, I certainly couldn't get that quality while I was trying all yesterday with it.

If you look at the rifle, you'll notice some of the nuances from Doom Nukems rifle to this one as well:

Image Image

My only last question would be do you think you can add the appropriate green holo-sight as well? I figured with manipulating the dimension a bit with the above sprites, we can make it look at the right angle.

Again, amazing work, really helped me out a lot here.
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xenoxols
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by xenoxols »

Carbine Dioxide wrote:Is this okay?

Image
Uhh... that's being held sideways.
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Doomguy5th
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Doomguy5th »

xenoxols wrote:
Carbine Dioxide wrote:Is this okay?

Image
Uhh... that's being held sideways.
Reason being is that he's using the Brutal Doom v20's Dual Rifle's Sprite Set as a base. He deleted the left rifle, made some layers, and added the hand... Unless he has some kind of Brutal Doomguy hand template... I would really wanna look at that though... I "requested" for one, but nothing happened.

However, I would wanna take a shot and a download with that set of sprites Carbine and pa1n.
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Carbine Dioxide
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Carbine Dioxide »

The perspective is poo poo because I don't know how to perspective. And yes, I did use the V20 rifle as a base.

I took the right rifle, cut the front of it off, and pasted a rotated V3 Rifle on top.

What "hand" are you talking about, DoomCraft?
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Doomguy5th
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Doomguy5th »

Whoops Sorry! I was just talking about how to make this thing look angled. My bad. The sprite looks pretty sick IMO
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Carbine Dioxide
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Carbine Dioxide »

New sights on this bad boy.

Image
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PA1NKI113R
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by PA1NKI113R »

Had a pro send me the dualwield/angled views of the DMR I made, needless to say, he made them perfect.

Image
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xenoxols
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by xenoxols »

Looks great! Except for being ruined by being a jpeg.
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PA1NKI113R
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by PA1NKI113R »

I posted that on Facebook and was too lazy to upload a png lol, but the guy's helping is an actual artist haha, which is great!
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