I agree with most of the forum members here that remaking old FPS games would greatly increase the developers' income (and publicity) simply because these games have a past, a history. They were created in an age, where game plots were not extremely over-used, coming up with something new and original was much better, but alas, the computers' capabilities were nowhere near as today's compies, so they could not implement so many great features, or create long, extesive levels with video cutscenes. At that time, 100 megabytes were a gynormous capacity, and 256 colours was the pinnacle of graphics. Interestingly, today, when level size/enemies/objects/whatever limit is technically non-existent, mostly the graphics of the game is praised and hyped, the levels are small, unoriginal, no secret areas in them, let alone secret levels, and generally, plot and level design is highly inferior to the good old games.
There are plenty of good old FPS games which would worth a remake:
In Pursuit of Greed
- I kinda enjoyed the concept of collecting treasures and then teleport back to the ship, it was totally different from most FPS games concepts, namely "kill enemies, kill boss, save the world", you could actually play as a bad guy this time, a robber. In fact, In Pursuit of Greed was never finished, as after the last level, there were plans for a sequel, but unfortunately, it did not see the light of day.
Spear of Destiny/Spear Resurrection/Spear: End of Destiny
Seems like ID forgot all about this prequel/spinoff of the Wolf3D saga. Well, we didn't. Even though the two subsequent sequels are fan-made, they give a very good ending for the Spear saga, and should be remade.
I noticed that almost every single Terminator game is fubar, Teminator 3: War of the Machines is no exception. After all these years, some development company could have come up with a decent Terminator game with a good campaign.
Outlaws, definitely. However, it has a certain "je-ne-sais-quoi" about it that probably wouldn't transition well into today's AAA world. Put it in the hands of a small indie developer and you've got gold on your hands.
Storywise, I'd rather have sequels/prequels or stuff happening at the same time but at different locations with a different protagonist. Remakes are something like "forget what happened in the other game, this happened instead".
I'd love to see the original Quake storyline revived.
Granted, it isn't perfect by any means but at least they're trying to recapture the magic of the 90's fun and that's a lot more than you can say for most modern fpses, even ones with old labels. It's a start and, with some tweaks, could be really good. Some of the cheap shots at modern mechanics like a reload button that does nothing were also pretty amusing.