GZDoom Builder 2.3

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MaxED
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Re: GZDoom Builder 1.14

Post by MaxED »

Onar4241 wrote:I meant in visual mode.
Works for me:
3dfloor_renderinside (edit area) at 2015.06.14 22-30-02.690 [DEVBUILD].jpg
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Overwatch-C-17
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Re: GZDoom Builder 1.14

Post by Overwatch-C-17 »

I have a question. Can I add line trigger to the 3D Floors Wall side? EX: Like I wanna make floating switch that will open secret door
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Kappes Buur
 
 
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Re: GZDoom Builder 1.14

Post by Kappes Buur »

Overwatch-C-17 wrote:.... Like I wanna make floating switch that will open secret door
Something like this

Image

?
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Overwatch-C-17
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Re: GZDoom Builder 1.14

Post by Overwatch-C-17 »

Kappes Buur wrote:
Overwatch-C-17 wrote:.... Like I wanna make floating switch that will open secret door
Something like this

Image

?
Yup that's right. I'm try it for the first time but the switch won't work, even I've set LineID at "Sector_Set3DFloors" Line.
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Kappes Buur
 
 
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Re: GZDoom Builder 1.14

Post by Kappes Buur »

Overwatch-C-17 wrote:Yup that's right.
I'm try it for the first time but the switch won't work, even I've set LineID at "Sector_Set3DFloors" Line.
A map says more than a thousand words ....
Attachments
u_3D_switch.7z
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SyntherAugustus
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Re: GZDoom Builder 1.14

Post by SyntherAugustus »

Kappes Buur wrote:
Overwatch-C-17 wrote:Yup that's right.
I'm try it for the first time but the switch won't work, even I've set LineID at "Sector_Set3DFloors" Line.
A map says more than a thousand words ....
Neat regarding the use lower texture. Learn something new every day!
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Onar4241
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Re: GZDoom Builder 1.14

Post by Onar4241 »

MaxED wrote:
Onar4241 wrote:I meant in visual mode.
Works for me.
That is very weird. Does my crappy graphics card count? I seriously cannot solve this issue.
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Onar4241
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Re: GZDoom Builder 1.14

Post by Onar4241 »

MaxED wrote:
Onar4241 wrote:I meant in visual mode.
Works for me.
That is very weird. Does my crappy graphics card count? I seriously cannot solve this issue.
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hfc2x
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Re: GZDoom Builder 1.14

Post by hfc2x »

Onar4241 wrote:That is very weird. Does my crappy graphics card count?
Perhaps. I seem to remember selecting surfaces in Doom Builder 2 (not sure about GZDB) in my older computer, and they not showing up highlighted. They were still selected though, as I could still change sector heights anyways.

Try "selecting" a surface and changing it. I suspect it works.
NegativeInfinity
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Re: GZDoom Builder 1.14

Post by NegativeInfinity »

Hey, I'm having a slight issue with GZDoom's visual mode. In game, 3D floors render perfectly fine, but in the visual mode that allows for the viewing of 3D floors, they are invisible until highlighted. Have the alpha set so they are visible, but they don't show up in the visual mode. Any help?
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Kappes Buur
 
 
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Re: GZDoom Builder 1.14

Post by Kappes Buur »

NegativeInfinity wrote:Hey, I'm having a slight issue with GZDoom's visual mode. In game, 3D floors render perfectly fine, but in the visual mode that allows for the viewing of 3D floors, they are invisible until highlighted. Have the alpha set so they are visible, but they don't show up in the visual mode. Any help?
Are you still using the plugin GZDoomEditing.dll?
If you are, you should delete it immediately, as the 3D preview mode is build into GZDB since r1649.
[r1649]
by m-x-d 2012-11-27 21:12:20
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
NegativeInfinity
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Re: GZDoom Builder 1.14

Post by NegativeInfinity »

I'll give it a try.
Edit: I was not on the latest version, but now, I can't highlight the 3D floors at all. Here's what I mean. The game shows them fine, but the GZDB Visual Mode does not. It shows the dummy sector as sloped, but not the parts that is editing. Should I make the actual parts of the architecture hold the actions?
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Kappes Buur
 
 
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Re: GZDoom Builder 1.14

Post by Kappes Buur »

NegativeInfinity wrote:I'll give it a try.
Edit: I was not on the latest version, but now, I can't highlight the 3D floors at all. Here's what I mean. The game shows them fine, but the GZDB Visual Mode does not. It shows the dummy sector as sloped, but not the parts that is editing. Should I make the actual parts of the architecture hold the actions?
At this point, it would be a good idea to post screenshots (F10 or CTRL+F10) of the map and the visual mode screens.

Using imgur.com you can provide thumbnailed links to the full size images.
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MaxED
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Re: GZDoom Builder 1.14

Post by MaxED »

NegativeInfinity wrote:I can't highlight the 3D floors at all. Here's what I mean. The game shows them fine, but the GZDB Visual Mode does not. It shows the dummy sector as sloped, but not the parts that is editing.
Can you provide an example map?
NegativeInfinity
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Re: GZDoom Builder 1.14

Post by NegativeInfinity »

Hmm... it works if I start a new map. Maybe it's because I started editing that map in regular DB. Luckily, I know all about Imgur. :) I frequent that site. Here's my screenshots:
http://imgur.com/a/BAD9o
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