Yay!! I can't wait to see what you do with your maps this time around!Darsycho wrote:HOLY SHIT I'M ACTUALLY MAKING SOME PROGRESS
Beyond Reality! v1.7 YEH
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Unholypimpin
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Re: Beyond Reality! - Try it today!
Re: Beyond Reality! - Try it today!
There are voxel versions of these ROTT platforms available. Here, for instance.Darsycho wrote:
Re: Beyond Reality! - NEW STUFF COMING SOON AAAAAAA!
Kickin rad!!!
Re: Beyond Reality! - NEW STUFF COMING SOON AAAAAAA!
MAD HYPE!
I always loved Beyond Reality---it's like the second coming of the old WAD All Hell Is Breaking Loose, except even more insane. Can't wait to see the new stuff!
I always loved Beyond Reality---it's like the second coming of the old WAD All Hell Is Breaking Loose, except even more insane. Can't wait to see the new stuff!
- Darsycho
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Re: Beyond Reality! - Try it today!
Cool stuff, but unfortunately it seems to be invisible in Zandronum. (Using 2.0, maybe it'll be fixed in 3.0?) Works with zdoom though.Gez wrote:There are voxel versions of these ROTT platforms available. Here, for instance.Darsycho wrote:
Anyways, I feel like editing the later levels, so the 3 map demo will be a while.
- Darsycho
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Re: Beyond Reality! - NEW STUFF COMING SOON AAAAAAA!
Bout a week ago, I got bored and edited project uber. Now I'm back on BR2, map02 is now complete.
Spoiler:
Re: Beyond Reality! - NEW STUFF COMING SOON AAAAAAA!
Will there be a map made of nothing but tekwall4? ^_^
Re: Beyond Reality! - NEW STUFF COMING SOON AAAAAAA!
Cool stuff.
Spoiler:
Re: Beyond Reality! - NEW STUFF COMING SOON AAAAAAA!
Can't wait for the sequel!
- Darsycho
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Re: Beyond Reality! - NEW STUFF COMING SOON AAAAAAA!
Oh hell, and I never did give credit! That's one thing I need to do before releasing v1.4 is fixing up the credits, there's been a lot of stuff I never did credit because I either forgot or haven't remembered, lemme know if you spotted anything I haven't credited yet.Arch wrote:Cool stuff.
Spoiler:
Probably, probably not.N30N wrote:Will there be a map made of nothing but tekwall4? ^_^
- Captain Ventris
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Re: Beyond Reality! - NEW STUFF COMING SOON AAAAAAA!
Awwww yeah. Made a whole patch so mod would work with this for good reason. BR has an awesome and unique sense of place. I dig it.
Re: Beyond Reality! - NEW STUFF COMING SOON AAAAAAA!
Pretty neat stuff. Gonna play this when it's out!
- Darsycho
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Re: Beyond Reality! - NEW STUFF COMING SOON AAAAAAA!
https://www.mediafire.com/?oxo7nkls9qrfu6c
Here it is, the 3 map beta demo. Doesn't work with beyond reality 1 just yet, here there ya go.
keep in mind, there are a few visual bugs here and there.
edit: there's also a bug in map03 where you get hurt in water that floats over lava. Don't know why that glitch even happens, I just replaced the lava with a bunch of fire traps in the next release.
Here it is, the 3 map beta demo. Doesn't work with beyond reality 1 just yet, here there ya go.
keep in mind, there are a few visual bugs here and there.
edit: there's also a bug in map03 where you get hurt in water that floats over lava. Don't know why that glitch even happens, I just replaced the lava with a bunch of fire traps in the next release.
- Darsycho
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Re: Beyond Reality! v1.4 out
Sup, bored of editing project uber (its inches away from done anyways).
And next version of BR2 will be released sometime this month. =P
Spoiler:Also, I released Beyond Reality v1.4 a while back, don't remember posting about it here, don't know how I forgot, but yeah, the changelog of v1.4:
Link on first post.Wing a ding ding, I like to sing, LAAAA wrote:- Intermissions are back, I don't even remember why I removed them.
- Revenants have their old projectiles back.
- New taunt (Zandronum thingie!)
- Removed fake door from map04
- Fixed items not appearing in the green rock room near the blue key door on map01. (Difficulty settings mistake)
- Fixed inescapable nukage pit in map11
- Fixed non-damaging lava in map11
- Fake ghost sword's health reduced
- Doomguy head's godmode attack removed
- Living shish kebabs throw zombie heads everywhere instead of globs of blood
- Exploits in several maps have been fixed.
And next version of BR2 will be released sometime this month. =P