My favorite (or rather, "favorite") was Vault 11. Manages to be utterly horrifying despite having one of the more mundane 'gimmicks' of all the Vaults in the series.Project Dark Fox wrote:They have not disappointed in this department yet. Some of them in Fallout 3 were utterly mad. Can you taste the blue?Big C wrote:I'm most curious as to what twisted 'gimmicks' the Vaults in this game will have.
Vault 22 comes in a close second as far as dens of horrors go.
Poor Vault 3. Poor, poor Vault 3. No gimmicks, no twisted social experiments, no nothing---just an actual safe place in the Wasteland that had the rotten luck of being in the very un-safe territory of the Fiends.