*Facepalm*jdredalert wrote:No, he is saying that he wants to re-create the weapons as they were in the original game. If he changes the animations, the sense of authenticity is lost.
That is what Classic and Enhanced Mode is for...
*Facepalm*jdredalert wrote:No, he is saying that he wants to re-create the weapons as they were in the original game. If he changes the animations, the sense of authenticity is lost.
Very nice.
Awesome, will have to check that out sometime.Raz wrote:This is a really great mod, nice work. I've made a small modification to get it running with Darkest Hour. Keyconf goes in the top level of the .pk3, the others go in the Actors folder. The changes stop the weapons randomizing, enable you to pick up the "Force Gauntlet" (chainsaw), stop the enemies randomizing, and leaves the Dehacked Jedi, AT-ST, Shock Trooper and Jawa to spawn as they did in the original wad. Oh and make the backpack give you ammo only so you can't get all the weapons straight away on the first level. I haven't tested the whole wad yet but it seems to work OK so far.
This method works if one location is not visible from the other. In this situation, everything is just the opposite. You can divide the locations to make teleports - all floors are now divided into different locations).Valherran wrote:Have you tried Hexen's invisible teleporter method? At the end of a hallway/stairway there are invisible teleporters that link to another area somewhere on the map, which created the illusion of multi floor levels.
Why aren't the fists showing up? Using your modification as a patch or by editing the Darkforces and replacing the right files for some reason removes the fists :/Raz wrote:This is a really great mod, nice work. I've made a small modification to get it running with Darkest Hour. Keyconf goes in the top level of the .pk3, the others go in the Actors folder. The changes stop the weapons randomizing, enable you to pick up the "Force Gauntlet" (chainsaw), stop the enemies randomizing, and leaves the Dehacked Jedi, AT-ST, Shock Trooper and Jawa to spawn as they did in the original wad. Oh and make the backpack give you ammo only so you can't get all the weapons straight away on the first level. I haven't tested the whole wad yet but it seems to work OK so far.
Spoiler: Preview Shots (WARNING LARGE)I'm kind of lost though, I'm trying to make brightmaps for textures and I read the wiki on them and I can't get them to work. I even went so far as to replicate somebody else's brightmap setup but mine just refuses to work, anyone got any idea why?