Hotline U.A.C (BETA)

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lizardcommando
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Re: Hotline U.A.C

Post by lizardcommando »

Angel-Neko_X wrote:
lizardcommando wrote:That "Hey, you." is actually my voice from my Lizard Squad mod. I can't believe people are actually using it lol.
That's odd, I've found your voice from NEO-DOOM!
Well, that mod did take stuff from a ton of different Doom mods and games after all. I don't know why that would be there in the first place...
BoxcarRacer
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Re: Hotline U.A.C

Post by BoxcarRacer »

I re-created the logo in the style of the Hotline Miami 2 logo, you can use it if you want.
Image
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Angel-Neko_X
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Re: Hotline U.A.C

Post by Angel-Neko_X »

BoxcarRacer wrote:I re-created the logo in the style of the Hotline Miami 2 logo, you can use it if you want.
Image
Damn! You make me to remake my wallpaper! :o
Image
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Tech-Mech
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Re: Hotline U.A.C

Post by Tech-Mech »

Saw your promo for this on dA. Hope this maintains attention.
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Angel-Neko_X
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Re: Hotline U.A.C

Post by Angel-Neko_X »




Testers will be WARNED!! Don't complain! :

Changelog :
-All weapons can be throwable now!
-Added new charaters (working on them actualy on female charaters)
-New difficulty added (Necrophilia Porn), it's the most hardest one, it's like nightmare skill in DOOM but no respawns, do you dare to try it as challenge?

To do:
-Working on characters actor for the cutscenes
-More maps
-Make characters effect ingame

Bug found and cannot fix it:
-In the Neophilia skill, after disarm thugs, they are immobile but can still punch you!
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VriskaSerket
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Re: Hotline U.A.C

Post by VriskaSerket »

Angel-Neko_X wrote:


Testers will be WARNED!! Don't complain! :

Changelog :
-All weapons can be throwable now!
-Added new charaters (working on them actualy on female charaters)
-New difficulty added (Necrophilia Porn), it's the most hardest one, it's like nightmare skill in DOOM but no respawns, do you dare to try it as challenge?

To do:
-Working on characters actor for the cutscenes
-More maps
-Make characters effect ingame

Bug found and cannot fix it:
-In the Neophilia skill, after disarm thugs, they are immobile but can still punch you!
>Hardest difficulty
>"Necrophilia Porn"

Haha, 'tis going to be good.
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DudeDesigns
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Re: Hotline U.A.C

Post by DudeDesigns »

this is looking REALLY good. Keep goin man! Dying to play a full campaign of this!
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RastaManGames
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Graphics Processor: nVidia with Vulkan support
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Re: Hotline U.A.C

Post by RastaManGames »

I don't really sure, but you need to make script for changemusic after cleaning level.
I mean after killing last enemy music must be "Static.ogg" (can be founded in folder with HM1).
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TheGmanID
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Re: Hotline U.A.C

Post by TheGmanID »

Wow, I'm really liking the look of this. I hope you use some music from HM2, like bloodline and future club, and maybe some of the remix tracks or just entirely new tracks? Are the weapon sprites placeholder ones? Will different characters have different hand models? I'm glad to see you added ground executions, how long do ya think the game will be?
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RastaManGames
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Re: Hotline U.A.C (DEAD)

Post by RastaManGames »

I am not seeing any reason for stop developement of this great project.
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Angel-Neko_X
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Re: Hotline U.A.C (BETA)

Post by Angel-Neko_X »

RastaManGames wrote:I am not seeing any reason for stop developement of this great project.
I had high pressure from the Zandronum forum since I've released Angry Anna for halloween, they just think I am a troll, they are just bloody hyprocrites, so I didn't standed it for some moments until some guys convicted me to keep going for this project. My reason for almost giving up is all because of my wads and I don't really see Hotline U.A.C with a cacoward, all I was afraid is to fail again like for Swan Fox and I was afraid a lot of failures again!
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wildweasel
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Re: Hotline U.A.C (BETA)

Post by wildweasel »

Angel-Neko_X wrote:My reason for almost giving up is all because of my wads and I don't really see Hotline U.A.C with a cacoward, all I was afraid is to fail again like for Swan Fox and I was afraid a lot of failures again!
You want my advice? Never go into a project with the expectation of getting awards. Look at me, I've been doing gameplay mods for almost 15 years, and the most acclaim I've gotten was being name-dropped a few years back.
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BFG
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Re: Hotline U.A.C (BETA)

Post by BFG »

nice attempt my opinion is that it doesn't translate well into FPS.
I would suggest giving those "Hey .. you" sound effects to their sight only it sounds kind of strange them running around repeating themselves.
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Carbine Dioxide
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Re: Hotline 666: Wrong Project

Post by Carbine Dioxide »

With the title and difficulty names, it sounds more like it's about porn than anything.
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RastaManGames
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Re: Hotline U.A.C (BETA)

Post by RastaManGames »

Angel-Neko_X wrote:
RastaManGames wrote:I am not seeing any reason for stop developement of this great project.
I had high pressure from the Zandronum forum since I've released Angry Anna for halloween, they just think I am a troll, they are just bloody hyprocrites, so I didn't standed it for some moments until some guys convicted me to keep going for this project. My reason for almost giving up is all because of my wads and I don't really see Hotline U.A.C with a cacoward, all I was afraid is to fail again like for Swan Fox and I was afraid a lot of failures again!
You can do like me - make this mod for yourself and for your friends, but just release him for us.
You do not need awards, really. Hight award for you - good feedbacks from us.
I really love HotLine Miami and your HotLine U.A.C. really good mod!
Also i want your mod and HotLine 666 too!
So... Please, do not giving up.
I know, my wads are crappy things, but i know, there is exist some doomers, which like my wads.

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