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2.13 **Updated 06-07-2019 ** Link to new version below!!
Fixes to support BDv21 and some other features. Don't have much time to work on it these days. Full changelog at moddb.
Hi all, I am posting this here for anyone to enjoy and use. I know there isn't much love here for Brutal Doom, but it's what inspired me to create this HUD. I have since expanded it to work with vanilla, and many other projects, mainly BD based... but it is simple enough to modify for pretty much any mod out there. I've borrowed and used many people's ideas and code, plus modified and came up with my own solutions to quite a few things along the way. All of my work is free to be used by anyone for any purpose, my only goal was to create exactly what I wanted out of a HUD and make it available for others. If you have any suggestions or comments, feel free to post them... just remember that I made this for myself, in my own time, and if you don't like something specific... I will take suggestions on changes, but you are not entitled to me changing anything. I've had way too many jerk people pretty much DEMAND things of me, and I have a problem with demands. I don't mind taking criticism and suggestions, just be cool about it and realize I do this for fun. Now that that's out of the way, here is a list of features:
Spoiler:
-- FEATURES --
• Color reactive Health, Armor, and Ammo levels - Numbers change colors at certain levels.
• Bottom left display pulses orange below 50 Health, flashes red below 25 Health.
• Simulated ECG (think Resident Evil) by health bar, changes at 50, 25, and 0.
• Built-in Flashlight. Lights up dark areas, but alerts enemy to your presence. Use wisely!
• Note: Only for GZDoom. Flashlight will not function with ZDoom.
• Weapon name displays above ammo display.
• If weapon dual wield is available, visor will display "DUAL" underneath Weapon name.
• Weapon list display.
• Toggleable Radar. Show all visible monsters, or all detected movement within your radius.
• Radar will show all lower tier monsters position above or below relative to player.
• Monsters with 1000 or more health will show up as gold.
• Note: Larger maps can cause a performance hit with the radar. If you experience performance issues when using radar, simply toggle it off.
• Ammo display flashes red when reserve ammo is below 20% capacity.
• Ammo display blanks out when using melee attacks.
• Optional Reserve Ammo display on right side of display.
• Audible and On-Screen AI Warnings when Health is Critical, Armor is Zero, Ammo is Critical, and Ammo is Empty.
• Mods that use Hand Grenades will show a Grenade counter on the bottom right display.
• Support for inventory. Will show on Automap screen by default.
• Berserk Strength indicator - UAC logo in bottom left of visor will pulse slowly to indicate you are under the effects of Berserk Strength.
• Reactive armor damage. Helmet shows persistent damage at 80, 60, 40, 20, and 0 armor. Armor above 80 shows a clear visor.
• Mugshot display in bottom left of Visor.
• Mugshot display will show "malfunction" and flicker at 60 armor or below. Shows clear consistent display above 60 armor.
• Mugshot display is "broken" at 10 or lower armor. Shows only static, then completely gone at 0 armor.
• Level Stats display in top left of Visor.
• Engagement Time (level time) in top middle of Visor. (Great for Speedrunners!)
• Combat Recorder (Autosave) mode. Allows user to autosave every 1-10 minutes. Countdown to next autosave in bottom right of Visor. Disabled by default, available in DoomVisor HUD Options.
• Unknown/Unsupported weapons and their ammo will show white in the counter area, and will show "-----" but will not be color reactive.
• Ability to darken the default lighting levels in WAD from UDV Menu. Choose between lite, dark, and pitch black levels. Great with the flashlight!
• Many crosshair choices.
• Custom menu option in Options -> Ultimate DoomVisor HUD.
• Toggle Option for Enemy Health display.
• Toggle Option for Minimum Armor to use Flashlight.
• Toggle Option for Armor Damage display.
• Toggle Option for Weapon list display.
• Toggle Option for Reserve Ammo display.
• Toggle Option for Level Stats display.
• Toggle Option for Mugshot display.
• Toggle Option for Mugshot Damage display.
• Toggle Option for Visor Inventory. (Not compatible with 4:3 resolutions)
• Toggle Option for enabling AI Sounds.
• Toggle Option for disabling weapon auto switch on pickup.
• Toggle Option for disabling Visor Messages.
• All Menus and Messages are in DoomVisor font! More immersion means more fun!
• Optional harder difficulty option.
• Optional add-ins included for Light Amplification Goggles and Radiation Suit. Carry two of each and use at any time.
• Allows Light Amp Goggles to be turned on or off at will.
• Allows Radiation Suit to be turned on or off at will.
• Radiation suit now HEV suit and now partially protects against fire, ice, and electricity as well as nullifies acid and poision.
• 2 second delay when toggling the HEV suit, for balance and realism.
• Optional lower resolution pk3 included for faster performance at the cost of a bit of visual prettiness.
• Optional lower quality flashlight pk3 included for faster performance at the cost of a bit of visual prettiness.
• Optional pk3 to remove DoomVisor font in menus.
I had an idea/suggestion, I don't know how doable it is, so if it can't - don't mind me! But is there a way to tie-in visor/helmet damage to armor values only and make the blood splatter tied to health only? Seems more fitting for when I have 9hp to 99 armor and I don't have any blood in my helmet, if that makes sense. I understand the frames you use are probably just levels of progression, but if they could be made to overlap each other. I dunno either way I love this damn visor and never play without it!
Max Dickings wrote:Finally a damn thread to one of the best add-ons!
I had an idea/suggestion, I don't know how doable it is, so if it can't - don't mind me! But is there a way to tie-in visor/helmet damage to armor values only and make the blood splatter tied to health only? Seems more fitting for when I have 9hp to 99 armor and I don't have any blood in my helmet, if that makes sense. I understand the frames you use are probably just levels of progression, but if they could be made to overlap each other. I dunno either way I love this damn visor and never play without it!
The blood on the armor stays until it's replaced... it's not there to indicate health, it "naturally" appears when taking damage. Raising your health wouldn't give you clean armor... getting new armor does that, so that is why I have it as it is. I kind of see your point, though. The only way I could potentially understand it is if there was some revolving counter that kept track of where your health was when you got different levels of armor, but as far as I know right now it would take more effort and time than I want to put forward into it. That being said, I get obsessed about finding ways to do weird things like that so I appreciate the suggestion and I'll keep it in mind and see what I could eventually come up with.
Oh, and thanks... I am glad you like it man. Now that v20 is out I figured it's time to update the public.
Awesome, definitely one of my favorite HUD mods. Did you update it for BD20? I think I tried playing with an older version and wasn't able to pick up bullet boxes/mags for ammo, just the weapons themselves. I may have had something messed up in my load order too, though. And were you able to look into replacing the AI voice with the HEV suit or something similar? The current one is a bit annoying to listen to.
-Ghost- wrote:Awesome, definitely one of my favorite HUD mods. Did you update it for BD20? I think I tried playing with an older version and wasn't able to pick up bullet boxes/mags for ammo, just the weapons themselves. I may have had something messed up in my load order too, though. And were you able to look into replacing the AI voice with the HEV suit or something similar? The current one is a bit annoying to listen to.
Yep, it's updated. And I did update the voices, there are now 3 AI voices, the original, Half-Life FVOX, and a GlaDOS clone.
GLaDOS is kinda quiet in comparison to the other voices, though.
Even when successfully loading the hud with BDv20, it still spits out a huge amount of errors before working like there was no problem in the first place, any idea what's up with that? It seems to be involving ammo elements or something.
RikohZX wrote:GLaDOS is kinda quiet in comparison to the other voices, though.
Even when successfully loading the hud with BDv20, it still spits out a huge amount of errors before working like there was no problem in the first place, any idea what's up with that? It seems to be involving ammo elements or something.
The Visor has virtually always done that, because it is compatible with so many other mods. ZDoom/GZDoom reads the other mod compatibilities and spits out error messages, but it only actually loads the stuff needed for whatever mod you're playing.
Thanks for adding the HEV suit, it fits perfectly. I haven't noticed any immediate bugs with the newest version but I'll keep an eye out. I noticed that the flares submod wasn't including though, did you remove that?
RikohZX wrote:GLaDOS is kinda quiet in comparison to the other voices, though.
Even when successfully loading the hud with BDv20, it still spits out a huge amount of errors before working like there was no problem in the first place, any idea what's up with that? It seems to be involving ammo elements or something.
The Visor has virtually always done that, because it is compatible with so many other mods. ZDoom/GZDoom reads the other mod compatibilities and spits out error messages, but it only actually loads the stuff needed for whatever mod you're playing.
Yep, that's correct. Since my HUD is specifically made for -so- many different mods, those errors are par for the course. They are more informational, than errors really. Ignore them and you won't have any issues.
-Ghost- wrote:Thanks for adding the HEV suit, it fits perfectly. I haven't noticed any immediate bugs with the newest version but I'll keep an eye out. I noticed that the flares submod wasn't including though, did you remove that?
The flares have never been a part of UDV... they are still available as a standalone download though. Here's a link to the most recent version I've been tinkering with. I plan on updating them on moddb within the next few weeks probably.
RikohZX wrote:GLaDOS is kinda quiet in comparison to the other voices, though.
Even when successfully loading the hud with BDv20, it still spits out a huge amount of errors before working like there was no problem in the first place, any idea what's up with that? It seems to be involving ammo elements or something.
Yeah, I haven't been able to get any good high quality recordings of the GlaDOS voice. I had to use a cheap hack using an AT&T text-to-speech plus audio software to make it. If anyone has a good quality way of making some new ones, I would love to get some better ones for that. As it is, that was the best I could come up with.
Woolie Wool wrote:Have you considered doing a Modes of Destruction version of this?
Technically if you just load up the base file, it will work somewhat with modes of destruction. The only things that won't are Radar, the ammo warnings, and the weapon/reserve ammo lists. I'll see about maybe making a version specifically for MoD, but since BD mods swap primary/secondary ammo - it makes it kind of a chore to do. I'll update here of course if I do update it, and also keep an eye on the moddb page.