I'm using Doom Builder, and most of the walls I make can be shot through, and monsters can hear and see through them.
Here's an example: http://www.mediafire.com/download/20ovh ... ywalls.zip
I'd appreciate if somebody could tell me WHAT THE FUCK.
(resolved) Weird Buggy Walls: Why Is This???
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- Skelegant
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(resolved) Weird Buggy Walls: Why Is This???
Last edited by wildweasel on Sat May 30, 2015 12:29 am, edited 2 times in total.
Reason: Please don't shout; we can hear you just fine.
Reason: Please don't shout; we can hear you just fine.
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Re: WEIRD BUGGY WALLS: WHY IS THIS???
You didn't upload a map. There's no wad file in that zip.
Your problem is likely you have a map full of 2-sided walls. Shooting through those is normal. Solid walls made from one-sided linedefs surrounding a void space. Look at somebody else's map in DB (or GZDB if that's what you're using) for an example.
Your problem is likely you have a map full of 2-sided walls. Shooting through those is normal. Solid walls made from one-sided linedefs surrounding a void space. Look at somebody else's map in DB (or GZDB if that's what you're using) for an example.
- Skelegant
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- Joined: Sun Aug 03, 2014 2:38 am
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Re: WEIRD BUGGY WALLS: WHY IS THIS???
I fixed the zip file, but I think what you've said is what the problem must be. So, do I fix it by making the walls one-sided?
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Re: WEIRD BUGGY WALLS: WHY IS THIS???
Just delete the sector that makes up your walls.
- Skelegant
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Re: WEIRD BUGGY WALLS: WHY IS THIS???
Fixed! Thanks 
