[Beta] Contra Doom b06 - Wanted: Player skins

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VriskaSerket
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Re: [Beta] Contra Doom b05 - First patches released

Post by VriskaSerket »

Big C wrote:
VriskaSerket wrote:
Big C wrote:Contra DooM with melee sounds more like Metal Slug DooM to me. :P The knife in that game was a little wonder weapon.
Metal Slug Doom?
That's... Not a bad idea... Not at all...
And it would be pretty much like this mod! Except different weapons, only 1 weapon slot, a melee button and a grenade button!
And of course, the explosions from MS. They're too iconic.
Not quite as purist as you're describing, but Scuba Steve beat you to the punch years ago:

http://www.doomworld.com/idgames/?file= ... action.zip
Oh, I'm very well aware of Action Doom's existence, but it just ain't the same.
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RikohZX
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Re: [Beta] Contra Doom b05 - First patches released

Post by RikohZX »

I'm now actually, vaguely curious as to how Action Doom would play with Contra Doom patched in.
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Big C
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Re: [Beta] Contra Doom b05 - First patches released

Post by Big C »

RikohZX wrote:I'm now actually, vaguely curious as to how Action Doom would play with Contra Doom patched in.
Everything would die even more absurdly fast, including you. :trippy:
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Captain J
 
 
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Re: [Beta] Contra Doom b05 - First patches released

Post by Captain J »

but least you don't need to load the game all over again until you are out of lives.
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Beed28
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Re: [Beta] Contra Doom b05 - First patches released

Post by Beed28 »

So, for this next patch, I'll need to include sprites for the Doom marine, shotgun, and possibly the stimpack.

The question is, which would be the better option? Include the ones from the Doom wads, converted to PNG, or use the ones from Freedoom instead?
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Captain J
 
 
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Re: [Beta] Contra Doom b05 - First patches released

Post by Captain J »

about doom marine replacement,
Spoiler: indeed, a spoiler.
i think bill razor or probotector(as an optional choice.) might be fitting.
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VriskaSerket
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Re: [Beta] Contra Doom b05 - First patches released

Post by VriskaSerket »

Image

That's the original gun. So, what do you plan to use to replace the shotgun?
This one really reminds me of the machinegun from Wolfenstein 3D for some reason...
Spoiler:
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xenoxols
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Re: [Beta] Contra Doom b05 - First patches released

Post by xenoxols »

Captain J wrote:about doom marine replacement,
Spoiler: indeed, a spoiler.
i think bill razor or probotector(as an optional choice.) might be fitting.
But didn't Contra 4 retcon that?
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Captain J
 
 
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Re: [Beta] Contra Doom b05 - First patches released

Post by Captain J »

the wiki says contra 4 is based on 2638 years, earlier than shattered soldier; 2647 years. otherwise bill and lance was still alive and lance didn't betrayed him yet.

oh, and about probotector, again, for optional choice.
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xenoxols
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Re: [Beta] Contra Doom b05 - First patches released

Post by xenoxols »

Regardless, this is based on Contra 3 isn't it? So that would make Lance still a viable option.
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Captain J
 
 
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Re: [Beta] Contra Doom b05 - First patches released

Post by Captain J »

whatever you say, man. i do miss him a lot, so why not.
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VriskaSerket
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Re: [Beta] Contra Doom b05 - First patches released

Post by VriskaSerket »

About the weapon sprite, I can make one, buuut it would be a 3D model screenshot. So, unless anyone here can "pixelize" it or whatever to make it look like a legit sprite, then it won't be of much help.
But, again, I can do it, just in case.
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TehRealSalt
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Re: [Beta] Contra Doom b05 - First patches released

Post by TehRealSalt »

Awesome, that's actually the part I was having trouble with when I attempted it; I'm no good at models or making it from scratch. I'll send ya a PM!
Scuba Steve
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Re: [Beta] Contra Doom b05 - First patches released

Post by Scuba Steve »

RikohZX wrote:I'm now actually, vaguely curious as to how Action Doom would play with Contra Doom patched in.
The way it should have been :P
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VriskaSerket
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Re: [Beta] Contra Doom b05 - First patches released

Post by VriskaSerket »

Spoiler:
TL;DR: I hope this isn't dead.

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