Hocusdoom RELEASED (/idgames pending)

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ravage
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Re: Hocus Doom

Post by ravage »

Progress! Map12 (map 2 of Episode 2) is nearly finished.
I still have to work on the scoreboard but at least work is getting done. I still need some playtesters to go through the first episode and let me know about anything that needs fixed, or any issues with gameplay.

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Tormentor667
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Re: Hocus Doom

Post by Tormentor667 »

Oh yes :)
CyberMan
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Re: Hocus Doom

Post by CyberMan »

I got the graphical error on Software video mode: http://prntscr.com/75s5gj
CyberMan
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Re: Hocus Doom

Post by CyberMan »

http://prntscr.com/75s5gj - there's my problem.
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Captain J
 
 
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Re: Hocus Doom

Post by Captain J »

sweet. sweet blood 'n crimson textures.
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fluff
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Re: Hocus Doom

Post by fluff »

It's beautiful.
My opinions so far:
Spoiler:
Is an option to restart a level possible? Replaying the entire game just to get the best score possible when you screw up one stage is a pretty brutal punishment. I know you could just savescum and all but that feels cheaty.
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Cryomundus
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Re: Hocus Doom

Post by Cryomundus »

fluff wrote:Is an option to restart a level possible? Replaying the entire game just to get the best score possible when you screw up one stage is a pretty brutal punishment. I know you could just savescum and all but that feels cheaty.
In the console type "map map##" or whatever the name "map" is replaced with along with the number of the map. You'll restart the map entirely.
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fluff
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Re: Hocus Doom

Post by fluff »

Will doing it that way affect my overall score? I assume not but not entirely sure of how that system works.
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Disc Primitive
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Re: Hocus Doom

Post by Disc Primitive »

Can't put words on how awesome this is. I love both Hocus Pocus and Doom (or Hexen I might say, as the hand sprite is from the mage in that game), and seeing the two in one game just blows my mind. :D
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Cryomundus
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Re: Hocus Doom

Post by Cryomundus »

fluff wrote:Will doing it that way affect my overall score? I assume not but not entirely sure of how that system works.
Well, there's also "changemap map##", which brings you to whatever map you want with all your current items/weapons intact. It also keeps any monsters you've killed dead and items that have been collected will stay collected. It's kinda cheat-y, but if you don't mind that than just use that one. Once I found out about it, I've used it to go back to map 15's on various megawads to find the secret exit, if it isn't a timed one.
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Disc Primitive
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Re: Hocus Doom

Post by Disc Primitive »

Kind of like how Blake Stone did.
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ravage
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Re: Hocus Doom

Post by ravage »

fluff wrote: Is an option to restart a level possible? Replaying the entire game just to get the best score possible when you screw up one stage is a pretty brutal punishment. I know you could just savescum and all but that feels cheaty.
I'm not sure what you mean. When you die, you only have to restart the current stage, not the entire game. Is your score somehow resetting to 0? I've never once seen that before.
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Cryomundus
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Re: Hocus Doom

Post by Cryomundus »

ravage wrote:
fluff wrote: Is an option to restart a level possible? Replaying the entire game just to get the best score possible when you screw up one stage is a pretty brutal punishment. I know you could just savescum and all but that feels cheaty.
I'm not sure what you mean. When you die, you only have to restart the current stage, not the entire game. Is your score somehow resetting to 0? I've never once seen that before.
I think it's more along the lines of accidentally beating a level before getting everything, so you'd wind up with a lesser score. The "changemap map##" will let you go back, though.
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ravage
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Re: Hocus Doom

Post by ravage »

Well, that's the point of the scoreboard. Each new playthrough is a chance to beat your high score!
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fluff
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Re: Hocus Doom

Post by fluff »

I understand that, it's just kind of daunting to replay the entire game because you were a little slow on a single level. :c
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