FTFYdemo_the_man wrote:but isn't that from gmod idiot box when the guy gets banned from Counterstrike by gaBAN?
and yeah, but Call of Duty is under the same rules by now, just add 9 years old kids.
FTFYdemo_the_man wrote:but isn't that from gmod idiot box when the guy gets banned from Counterstrike by gaBAN?
And that ladies and gentlemen is another reason we dislike/hate brutal doom. ( asides the author being a uncrediting nazi of course )MetroidJunkie wrote:Yeah, there are brats in all corners but the more recently popular games are bound to attract more of them because brats tend to flock to what's currently in.
Salvador Dali supported Spanish fascist dictator Franco Fransisco, but I can still appreciate the genius of his work regardless.insightguy wrote:And that ladies and gentlemen is another reason we dislike/hate brutal doom. ( asides the author being a uncrediting nazi of course )MetroidJunkie wrote:Yeah, there are brats in all corners but the more recently popular games are bound to attract more of them because brats tend to flock to what's currently in.
As has already been pointed out in this thread, it's hardly just "today's gamers" who prefer good graphics over good gameplay. Back in the 80s, countless people decided to buy a Amstrad CPC on the basis that it had better graphical capabilities than its competitors (e.g. it supported 27 colours, rather than the Commodore 64's 16 and ZX Spectrum's 15), the quality of games that were available for each platform having little or no impact on their decision.Reactor wrote:Pretty much my thoughts. Today's gamer thinks that hyper-realistic graphics makes a game good.
I'm not sure why you're treating Medal of Honor like it was some major fad of the time. The best selling entry in the MoH series, Frontline, sold little over 8 million copies; in comparison, every CoD since number 3 has sold more copies than that (even 3 only sold about half a million less) and Modern Warfare 3 and the two Black Ops titles have all sold more than triple that number, with Ghosts almost doing so as well. MW3 and the two Black Ops are in the top 20 best selling games of all time, and Ghosts, MW1, MW2, and World at War are in the top 40. Frontline doesn't even make it into the top 50.Reactor wrote:Eventually the fate of Medal of Honor will reach the likes of Battlefield and Call of Vérpistike as well...
GTA1 is the only real GTA anyway.scalliano wrote:Almost every discussion seems to end in a fanwar between either the V fans who see the IV fans as hipsters and the IV fans who see the V fans as philistines
Probably when we reach the point where our own human eyes literally can't perceive any more increases on fidelity. It probably won't happen for quite a while, although the differences are beginning to stagnate because there's only so much that they can continue to add.Glaice wrote:My question is what will the industry do when they hit the absolute ceiling of graphical fidelity that cannot go any higher?
Spoiler:
Spoiler:I bet you the differences between the Ps4/One and the next generation will be even smaller.
Well, I just talk about what I witnessed here. 10 years before, Medal of Honor was just like Battlefield, and Call of Vérpistike is today. It was worshipped, praised, and hyped everywhere. And today, nobody plays it anymore, at least here. Medal of Honor couldn't be immortalized, as it had no factors like Doom or Half-life, or even Wolfenstein has. It was a pretty generic world war shooter following "kill everyone in different coloured uniforms" politics. GTA could reach high publicity and profit because it was the very first complete crime-simulator, no such game was made before. No wonder it became a LOT more successful than Mafia. Well, main thing is, Call of Vérpistike hasn't any factors which could save it from oblivion. Sooner or later, a new "cool game" shall be developed, and Call of Vérpistike will be nothing more than a bitter memory.NiGHTMARE wrote:I'm not sure why you're treating Medal of Honor like it was some major fad of the time. The best selling entry in the MoH series, Frontline, sold little over 8 million copies; in comparison, every CoD since number 3 has sold more copies than that (even 3 only sold about half a million less) and Modern Warfare 3 and the two Black Ops titles have all sold more than triple that number, with Ghosts almost doing so as well. MW3 and the two Black Ops are in the top 20 best selling games of all time, and Ghosts, MW1, MW2, and World at War are in the top 40. Frontline doesn't even make it into the top 50.
You can't use the excuse that more people buy games now than they did back then, because it just isn't true. The 1985 title Super Mario Bros is something like the fifth best selling title of all time (IIRC GTA V has recently overtaken it) - with sales of over 40 million... and that's just on a single platform, any subsequent ports to later Nintendo consoles being excluded from the 40 million figure. In fact, over a quarter of the top 40 best selling games are at least 13 years old (the same age as Frontline).
Well, aiming for more than 30 frames per second as a standard would be a nice place to start (it's nice to see some games making an effort to do so on the latest consoles). Besides that, I'm sure the industry will find new ways to increase "realism" without increasing polycount, but by that point in time the cost of labour and time to produce such games would be more than it is to crank up the graphics for a diminishing return. I could be wrong, I can say that when Super Mario Sunshine came out it was hard to imagine anything looking smoother. We could always be surprised.MetroidJunkie wrote:Probably when we reach the point where our own human eyes literally can't perceive any more increases on fidelity. It probably won't happen for quite a while, although the differences are beginning to stagnate because there's only so much that they can continue to add.Glaice wrote:My question is what will the industry do when they hit the absolute ceiling of graphical fidelity that cannot go any higher?