Hi,
I'm experimenting with adding music to my upcoming wad, which remains in Doom format until my map editor of choice supports the more advanced formats.
So this leads me to the MUSINFO lump, to be used in combination with music changer things (14001-140065), which should work exactly like ambient sounds defined in SNDINFO.
So my MUSINFO currently looks like this (using Super Metroid music as placeholders)
MAP01
1 COLONY
2 CRATERIA
So I have placed a thing 14001 and 14002 in different sectors, but no music change is triggered when I enter them. It plays fine if I defined that music in MAPINFO, but I want it to change dynamically...
Not sure this is related, but SLADE3 does not appear to 'know' the MUSINFO lump, so it's just a plain text file as far as it's concerned.
Any help?
Using MUSINFO in doom format
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Graf Zahl
- Lead GZDoom+Raze Developer

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Re: Using MUSINFO in doom format
It's 14100+x, not 14000+x.
The 14000 range is ambient sounds, not music changers.
The 14000 range is ambient sounds, not music changers.
Re: Using MUSINFO in doom format
It's unrelated because SLADE 3 is an different program, with no direct dependence on ZDoom and vice-versa.PooshhMao wrote:Not sure this is related, but SLADE3 does not appear to 'know' the MUSINFO lump, so it's just a plain text file as far as it's concerned.
The [wiki]MUSINFO[/wiki] format doesn't really need to be recognized by SLADE anyway, the main point of recognizing it is to get syntax highlighting and MUSINFO does not have any keyword. Just a list of lump names for map slots and music tracks.
Re: Using MUSINFO in doom format
Oops, my bad. I meant 141xx of course. Still, I can't get it to work.Graf Zahl wrote:It's 14100+x, not 14000+x.
The 14000 range is ambient sounds, not music changers.
I have attached a tiny wad which two sectors, a musicchanger thing, a MAPINFO an a MUSINFO lump to test. Doesn't work for me (using GZDoom 1.8.0.7 on Linux), though playing the music through changemus works fine.
Strange.
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- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Using MUSINFO in doom format
Try to get a more recent version, the music changer is broken in 1.8.7.
Re: Using MUSINFO in doom format
You mean version 2.x? That one won't run for me (it quits with the message "At least OpenGL 3.0 is required to run GZDoom."). I have a netbook with nVidia Optimus graphics, and I'm running a custom Debian derivative.
I tried getting it to run by following the instructions here;
http://www.doomworld.com/vb/source-port ... 0-a-guide/
I made a profile in driconf and configured it as suggested, but the problem remains : /
I also have this thing called Bumblebee installed, which allows to choose which GPU I use for what program. Oddly, the same message appears when I try running it on the nVidia GPU. (I do not do this for v1.8, since the Intel GMA is more than fast enough and using Bumblebee tends to overheat my machine.
Aren't you the developer of GZDoom by the way? (Awesome job, keep it up). Maybe you know of anything else I could try?
I tried getting it to run by following the instructions here;
http://www.doomworld.com/vb/source-port ... 0-a-guide/
I made a profile in driconf and configured it as suggested, but the problem remains : /
I also have this thing called Bumblebee installed, which allows to choose which GPU I use for what program. Oddly, the same message appears when I try running it on the nVidia GPU. (I do not do this for v1.8, since the Intel GMA is more than fast enough and using Bumblebee tends to overheat my machine.
Aren't you the developer of GZDoom by the way? (Awesome job, keep it up). Maybe you know of anything else I could try?
- Kappes Buur
-

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Re: Using MUSINFO in doom format
You could give 1.8.10 a try.PooshhMao wrote:You mean version 2.x?
http://forum.drdteam.org/viewtopic.php?f=23&t=6482
Re: Using MUSINFO in doom format
Hmm, strange, I thought I had that version installed actually... it's been a while since I concerned myself with what version I was using. Anyway, I install it through the drdteam repository, which does not have a package for that version yet. I fired the admin an email and kindly requested he upgrades the package to 1.8.10.