yes, latest versionxenoxols wrote:Are you using Zandronum?
The "How do I..." Thread
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: The "How do I..." Thread
- Arctangent
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Re: The "How do I..." Thread
Easy answer: Don't use Zandronum.
Alternative easy answer: Search for another flash light thing that works for Zandronum.
Actual effort answer: Crack open the ACS files, replace all named scripts with number scripts, and pluck out everything Zandronum doesn't support from the Decorate files.
Zandronum's lacking features that ZDoom has, so anything designed for the latter does not necessarily work for the former. If something doesn't work in Zandronum, then it's more likely the port's fault than the work, so if it's a some sort of resource then you're going to have to put forth extra effort to strip it of newer features and likely get a sub-par result out of it.
Alternative easy answer: Search for another flash light thing that works for Zandronum.
Actual effort answer: Crack open the ACS files, replace all named scripts with number scripts, and pluck out everything Zandronum doesn't support from the Decorate files.
Zandronum's lacking features that ZDoom has, so anything designed for the latter does not necessarily work for the former. If something doesn't work in Zandronum, then it's more likely the port's fault than the work, so if it's a some sort of resource then you're going to have to put forth extra effort to strip it of newer features and likely get a sub-par result out of it.
Re: The "How do I..." Thread
I make my wads for zandronum because of the superior multiplayer support.Arctangent wrote:Easy answer: Don't use Zandronum.
Alternative easy answer: Search for another flash light thing that works for Zandronum.
Actual effort answer: Crack open the ACS files, replace all named scripts with number scripts, and pluck out everything Zandronum doesn't support from the Decorate files.
Zandronum's lacking features that ZDoom has, so anything designed for the latter does not necessarily work for the former. If something doesn't work in Zandronum, then it's more likely the port's fault than the work, so if it's a some sort of resource then you're going to have to put forth extra effort to strip it of newer features and likely get a sub-par result out of it.
I got it from here, and no one was complaining:
http://forum.zdoom.org/viewtopic.php?t=37763
I dont get why its not working for me.
Re: The "How do I..." Thread
Because Zandro is bloody old. It doesn't have those functions.
winz wrote:I make my wads for zandronum because of the superior multiplayer support.
I'm sensing a contradiction here, among other problems.winz wrote:I dont get why its not working for me.
Re: The "How do I..." Thread
Last time I checked Zandronum was used in most multiplayer mods and servers, maybe im wrong?edward850 wrote:Because Zandro is bloody old. It doesn't have those functions.winz wrote:I make my wads for zandronum because of the superior multiplayer support.I'm sensing a contradiction here, among other problems.winz wrote:I dont get why its not working for me.
And the guy doing the flashlight did a zandronum version, so it should work.
- wildweasel
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Re: The "How do I..." Thread
Please make no attempt to engage Edward850. There is no winning an argument with him. I do not want to have to split and/or lock the How Do I thread, so unless you need an editing question solved, it should probably be taken elsewhere.
Re: The "How do I..." Thread
How do I make slopes work properly in GZDoom?
I am in the latest GZdoom editor, but I can't get slopes to appear when I actually test the wad. in GZDoom. I am still new with Zdoom and GZdoom features.
Example:
In GZdoom editor:
in GZdoom itself:
I am in the latest GZdoom editor, but I can't get slopes to appear when I actually test the wad. in GZDoom. I am still new with Zdoom and GZdoom features.
Example:
In GZdoom editor:

in GZdoom itself:

Re: The "How do I..." Thread
It's not really clear what you're doing from the screenshot alone. Posting the map itself will prove to be more informative.
Re: The "How do I..." Thread
im just experimenting around trying to grasp elements of 3d floors and sloping which I have never tried before. It's all kind of weird and a little advanced for me right now, especially when it comes to spawning an actor on top of a 3d floor.edward850 wrote:It's not really clear what you're doing from the screenshot alone. Posting the map itself will prove to be more informative.
i guess I can post my wad.
https://mega.co.nz/#!IBs3FDJa!A9g6HBGv7 ... XjS4Cet9rg
- Tapwave
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Re: The "How do I..." Thread
So. My mod has a function that freezes the game by giving you this item:
And performing this:
Everything works as intended, but the timefreeze effect remains. How to fix?
Code: Select all
Actor StatScreenFreezer : PowerupGiver
{
powerup.type "TimeFreezer"
powerup.duration 9999
powerup.color 00 00 00 0.7
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
}Code: Select all
giveinventory("StatScreenFreezer",1);
setplayerproperty(0,1,PROP_TOTALLYFROZEN);
suspend;
setplayerproperty(0,0,PROP_TOTALLYFROZEN);
takeinventory("StatScreenFreezer",1);
-
Blue Shadow
- Posts: 5046
- Joined: Sun Nov 14, 2010 12:59 am
Re: The "How do I..." Thread
Take away the powerup, not the powerupgiver, i.e "PowerTimeFreezer", not "StatScreenFreezer".
- Tapwave
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Re: The "How do I..." Thread
Alright, it works. Thanks!
- SyntherAugustus
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Re: The "How do I..." Thread
Is it possible to make certain items appear on the automap with a powerup?