The "How do I..." Thread

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winz
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Re: The "How do I..." Thread

Post by winz »

xenoxols wrote:Are you using Zandronum?
yes, latest version
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Arctangent
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Re: The "How do I..." Thread

Post by Arctangent »

Easy answer: Don't use Zandronum.

Alternative easy answer: Search for another flash light thing that works for Zandronum.

Actual effort answer: Crack open the ACS files, replace all named scripts with number scripts, and pluck out everything Zandronum doesn't support from the Decorate files.

Zandronum's lacking features that ZDoom has, so anything designed for the latter does not necessarily work for the former. If something doesn't work in Zandronum, then it's more likely the port's fault than the work, so if it's a some sort of resource then you're going to have to put forth extra effort to strip it of newer features and likely get a sub-par result out of it.
winz
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Re: The "How do I..." Thread

Post by winz »

Arctangent wrote:Easy answer: Don't use Zandronum.

Alternative easy answer: Search for another flash light thing that works for Zandronum.

Actual effort answer: Crack open the ACS files, replace all named scripts with number scripts, and pluck out everything Zandronum doesn't support from the Decorate files.

Zandronum's lacking features that ZDoom has, so anything designed for the latter does not necessarily work for the former. If something doesn't work in Zandronum, then it's more likely the port's fault than the work, so if it's a some sort of resource then you're going to have to put forth extra effort to strip it of newer features and likely get a sub-par result out of it.
I make my wads for zandronum because of the superior multiplayer support.

I got it from here, and no one was complaining:

http://forum.zdoom.org/viewtopic.php?t=37763

I dont get why its not working for me.
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edward850
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Re: The "How do I..." Thread

Post by edward850 »

Because Zandro is bloody old. It doesn't have those functions.
winz wrote:I make my wads for zandronum because of the superior multiplayer support.
winz wrote:I dont get why its not working for me.
I'm sensing a contradiction here, among other problems.
winz
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Re: The "How do I..." Thread

Post by winz »

edward850 wrote:Because Zandro is bloody old. It doesn't have those functions.
winz wrote:I make my wads for zandronum because of the superior multiplayer support.
winz wrote:I dont get why its not working for me.
I'm sensing a contradiction here, among other problems.
Last time I checked Zandronum was used in most multiplayer mods and servers, maybe im wrong?

And the guy doing the flashlight did a zandronum version, so it should work.
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wildweasel
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Re: The "How do I..." Thread

Post by wildweasel »

Please make no attempt to engage Edward850. There is no winning an argument with him. I do not want to have to split and/or lock the How Do I thread, so unless you need an editing question solved, it should probably be taken elsewhere.
mistrneb
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Re: The "How do I..." Thread

Post by mistrneb »

How do I make slopes work properly in GZDoom?

I am in the latest GZdoom editor, but I can't get slopes to appear when I actually test the wad. in GZDoom. I am still new with Zdoom and GZdoom features.

Example:

In GZdoom editor: Image

in GZdoom itself: Image
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edward850
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Re: The "How do I..." Thread

Post by edward850 »

It's not really clear what you're doing from the screenshot alone. Posting the map itself will prove to be more informative.
mistrneb
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Re: The "How do I..." Thread

Post by mistrneb »

edward850 wrote:It's not really clear what you're doing from the screenshot alone. Posting the map itself will prove to be more informative.
im just experimenting around trying to grasp elements of 3d floors and sloping which I have never tried before. It's all kind of weird and a little advanced for me right now, especially when it comes to spawning an actor on top of a 3d floor.

i guess I can post my wad.
https://mega.co.nz/#!IBs3FDJa!A9g6HBGv7 ... XjS4Cet9rg
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edward850
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Re: The "How do I..." Thread

Post by edward850 »

That slope actually works fine. It's your G/ZDoom that is out of date. That slope uses a slightly more recent UDMF function.
mistrneb
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Re: The "How do I..." Thread

Post by mistrneb »

edward850 wrote:That slope actually works fine. It's your G/ZDoom that is out of date. That slope uses a slightly more recent UDMF function.
That's a relief. I feel somewhat stupid now though.
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Tapwave
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Re: The "How do I..." Thread

Post by Tapwave »

So. My mod has a function that freezes the game by giving you this item:

Code: Select all

Actor StatScreenFreezer : PowerupGiver
{
 powerup.type "TimeFreezer"
 powerup.duration 9999
 powerup.color 00 00 00 0.7
 +INVENTORY.AUTOACTIVATE
 +INVENTORY.ALWAYSPICKUP
}
And performing this:

Code: Select all

giveinventory("StatScreenFreezer",1);
setplayerproperty(0,1,PROP_TOTALLYFROZEN);
suspend;
setplayerproperty(0,0,PROP_TOTALLYFROZEN);
takeinventory("StatScreenFreezer",1);
Everything works as intended, but the timefreeze effect remains. How to fix?
Blue Shadow
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Re: The "How do I..." Thread

Post by Blue Shadow »

Take away the powerup, not the powerupgiver, i.e "PowerTimeFreezer", not "StatScreenFreezer".
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Tapwave
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Re: The "How do I..." Thread

Post by Tapwave »

Alright, it works. Thanks!
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SyntherAugustus
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Re: The "How do I..." Thread

Post by SyntherAugustus »

Is it possible to make certain items appear on the automap with a powerup?
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