Text color of ZSDF? (solved)

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Tormentor667
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Text color of ZSDF? (solved)

Post by Tormentor667 »

Is there any way to control the colors of the ZSDF dialogues? I really want to avoid green and blue in my corporate design :)

*EDIT*
Found out that you can control them all with the \cC commands just as in ACS but how can you control the standard message at the end of each dialogue page? ("See you later", "Thanks bye", "Bye")
Last edited by Tormentor667 on Thu May 07, 2015 6:46 am, edited 1 time in total.
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Re: Text color of ZSDF?

Post by wildweasel »

The "Thanks, bye!" messages can be altered in the Language lump.
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Re: Text color of ZSDF?

Post by Xeotroid »

They can't be removed, however. Is there a reason why? When I suggested it, I got answered that player still can exit the dialogue with Esc and that you need a way to exit the dialogue (even though iirc there are ways to close the dialogue through a normal option and it was used in Strife, as well).
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Re: Text color of ZSDF?

Post by Tormentor667 »

I also second being able to completely deactivate them
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Re: Text color of ZSDF?

Post by amv2k9 »

wildweasel wrote:The "Thanks, bye!" messages can be altered in the Language lump.
But keep in mind it can't recognize more than three. Similarly, when you have NPCs that can print out one of a set of randomly selected strings, it'll only recognize the first ten in that set.
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Re: Text color of ZSDF?

Post by edward850 »

Tormentor667 wrote:I also second being able to completely deactivate them
Not going to happen. The user must always be able to close dialogue menus, and there are plausible situations where said user might not have their bound menu key on hand (such as playing with a controller from a couch).
That, and Strife did define it this way.
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Re: Text color of ZSDF?

Post by amv2k9 »

It'd be cool if we could make different sets of bye messages, though. Like have a set shown when interacting with hostile NPCs, another for neutrals, and another for friendlies.
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Re: Text color of ZSDF?

Post by wildweasel »

amv2k9 wrote:It'd be cool if we could make different sets of bye messages, though. Like have a set shown when interacting with hostile NPCs, another for neutrals, and another for friendlies.
To avoid the classic "We're going to kill you!/Thanks, bye!" exchange? =P
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Re: Text color of ZSDF?

Post by edward850 »

You say that as if there was a better response to such a statement. Image
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Re: Text color of ZSDF?

Post by Tormentor667 »

edward850 wrote:Not going to happen. The user must always be able to close dialogue menus, and there are plausible situations where said user might not have their bound menu key on hand (such as playing with a controller from a couch).
That, and Strife did define it this way.
Regular doom menu? You can only exit that when you use the ESC key. Other than that, at least customising the text individually for each dialogue would be a fair solution for the reasons wildweasel pointed out.
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Re: Text color of ZSDF?

Post by edward850 »

Tormentor667 wrote:Regular doom menu? You can only exit that when you use the ESC key.
The "Regular doom menu" and the Strife dialogue menu are the same thing. And there's only one way to open the "regular menu", on that note. ;)
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Re: Text color of ZSDF?

Post by Tormentor667 »

Now things are getting clearer :D
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