Wolfenstein EC (formerly Wolfenstein 3DGE)

For Total Conversions and projects that don't otherwise fall under the other categories.
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Alex_Wolfenstein97
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Joined: Thu Mar 19, 2015 2:21 pm
Location: Romania, Bucharest

Re: Wolfenstein 3DGE (released)

Post by Alex_Wolfenstein97 »

Captain J wrote:okay, i was looking for sprite file for a bit. and it seems it still uses original, latest and unimproved wolfenmania's sprite, if i can suggest something optionally, why don't you try my improved version of 'em from wolfers for wolfers? i just improved all of bosses. it's free to use, too. and here's some example of my improvements;
ImageImageImageImageImage

also, i see every object sprites have a brown shadow. it's pretty unfitting for grey floors, don't you think? i can help about that if i can finish rest of my job.
These look so Awesome! :) how would I go about adding them / replacing the old ones in the MOD ?, or, can you make a pack with all the needed sprites that can just be copy pasted on top of the MOD, or something like that ?, Cool sprite work...
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Captain J
 
 
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Re: Wolfen3DGE (some fixes)

Post by Captain J »

why thank you! and making an addon about those sprites for original mod would be helpful and respectful, with using a slade or slumped.
CeeJay
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Re: Wolfen3DGE (some fixes)

Post by CeeJay »

An update is on the way but its primary purpose is compatibility with newer builds of 3DGE. I am kinda split about using the re-recorded music featured in my older Wolf3D mods, a lot of people apparently didn't like it.
Alex_Wolfenstein97
Posts: 9
Joined: Thu Mar 19, 2015 2:21 pm
Location: Romania, Bucharest

Re: Wolfen3DGE (some fixes)

Post by Alex_Wolfenstein97 »

Captain J wrote:why thank you! and making an addon about those sprites for original mod would be helpful and respectful, with using a slade or slumped.
well, I'd love to try, but I've got no idea how I would go about doing that, the closest doom related thing I ever did was a music pack / wad(s), any help as to how I would at least get them to show up in game ?

I'd assume I just have to rename the files to the names used by the mod and then overwrite them, but even then, you included different / 2 or more version of some enemies and stuff, so I have to go and pick what I think looks the most bad ass I guess, I figured maybe you can put up a pack for the mod, but I guess I'll give it a try these days too...
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Captain J
 
 
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Re: Wolfen3DGE (some fixes)

Post by Captain J »

umm, only one reply with single quote is enough, mate. anyway making it all by yourself would be the best determination, although i do know how to make a simple addon like that, but i ain't mr. giveaway.
Alex_Wolfenstein97
Posts: 9
Joined: Thu Mar 19, 2015 2:21 pm
Location: Romania, Bucharest

Re: Wolfen3DGE (some fixes)

Post by Alex_Wolfenstein97 »

CeeJay wrote:An update is on the way but its primary purpose is compatibility with newer builds of 3DGE. I am kinda split about using the re-recorded music featured in my older Wolf3D mods, a lot of people apparently didn't like it.
why don't you make it available as an extra PWAD (or something), so people who want it can load that instead of the 3DO music, and if they want the 3DO music, well, they already have it, best of both worlds I'd say... also, is this update supposed to work fine on 3DGE-2.0.0 or higher ? and, you should make it so that full mouse aim (and all the other gameplay related things in the 3DGE Gameplay menu) can be turned on, it's already enough that they can be disabled, no point in hardcoding that...
Last edited by Alex_Wolfenstein97 on Tue Apr 07, 2015 11:02 am, edited 1 time in total.
Alex_Wolfenstein97
Posts: 9
Joined: Thu Mar 19, 2015 2:21 pm
Location: Romania, Bucharest

Re: Wolfen3DGE (some fixes)

Post by Alex_Wolfenstein97 »

Captain J wrote:umm, only one reply with single quote is enough, mate. anyway making it all by yourself would be the best determination, although i do know how to make a simple addon like that, but i ain't mr. giveaway.
no worries, I'll try it myself these days, if I can get whatever sprites I want included to work properly I'll make a post here with a link, and credits, and what not, right now I'm kinda waiting on CeeJay's update :)
CeeJay
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Re: Wolfen3DGE (04/22 update)

Post by CeeJay »

A minor update (see initial post for link)

Requires 3DGE 2.0.0 (or later)
Sound trigger for those secret areas
Mlook re-enabled
Crouching re-enabled
Weapon kick disabled
Some minor sound changes and tweaks
Possibly other lesser stuff

Enjoy!
SilverShield
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Joined: Thu Mar 12, 2015 12:21 am

Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)

Post by SilverShield »

Nice! Does this include the mac port weapons (flamethrower and rocket launcher)?
I dislike the doom pistol from the Jaguar port. It clearly looks like a Beretta (which it was supposed to be for doom), not a luger.
CeeJay
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Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)

Post by CeeJay »

It features the knife, pistol, machine gun and flamethrower HUD sprites from the Jaguar port of Wolfenstein 3D with modifications (improvements in my opinion).

EDIT: Because of all the official Wolf3D ports, these were the best looking and most fitting,
SilverShield
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Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)

Post by SilverShield »

Ah, are those weapons used in singleplayer here? I think bosses drop the flamethrower/rocket launcher in the jaguar/mac ports?
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Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)

Post by Captain J »

wait, not keys?
CeeJay
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Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)

Post by CeeJay »

SilverShield wrote:Ah, are those weapons used in singleplayer here? I think bosses drop the flamethrower/rocket launcher in the jaguar/mac ports?
Not sure what you're talking about here. Wolfenstein 3D, along with all of its ports, were originally single-player only and this pretty much goes for this mod as well. The only thing the bosses would drop would be keys in a few cases, not weapons or anything else for that matter.
SilverShield
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Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)

Post by SilverShield »

Not exactly sure but I read that a boss (maybe a new one) had a rocket launcher.

Was asking if the port weapons (flamethrower and rocket launcher) are actually in the singleplayer missions. In the mac/jaguar/3do I think you could obtain those. I guess they are not obtainable here?
CeeJay
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Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)

Post by CeeJay »

In the original Wolfenstein 3D games the bosses would be armed with either chainguns or rocket launcher but would drop neither of these in any original official Wolf3d game. The flamethrower and rocket launcher player weapons were introduced in the console ports of the game and could be found in their maps, along with the ammo pickups. In this mod, the flamethrower and rocket launcher can only be found in the (hidden) Second Encounter mapset or accessed by cheating, the Second Encounter mapset is based on what was used as the main levels for the console ports of the original Wolfenstein 3D (SNES, 3DO, Atari Jaguar and even the original Macintosh port).
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