ÆoD (6.06.02 (03-14-16))

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Re: ÆoD (patch 6.02 (01-22-12))

Postby Solstar » Sun Mar 01, 2015 8:00 am

will the author add(or if someone can explain me a way to do that)weapons from games such as cybermage,pursuit of greed,cyclone etc?
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Re: ÆoD (patch 6.02 (01-22-12))

Postby Peter Bark » Sun Mar 01, 2015 10:01 am

Solstar wrote:will the author add(or if someone can explain me a way to do that)weapons from games such as cybermage,pursuit of greed,cyclone etc?

http://zdoom.org/wiki/Creating_new_weapons
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Re: ÆoD (patch 6.02 (01-22-12))

Postby Major Cooke » Wed Mar 04, 2015 3:24 pm

Solstar wrote:will the author add weapons from games such as cybermage,pursuit of greed,cyclone etc?


We're picky on what we want to add. We want every weapon to bring something new to the table where possible.
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Re: ÆoD (patch 6.02 (01-22-12))

Postby Solstar » Thu Mar 05, 2015 4:46 am

Major Cooke wrote:
Solstar wrote:will the author add weapons from games such as cybermage,pursuit of greed,cyclone etc?


We're picky on what we want to add. We want every weapon to bring something new to the table where possible.


well most of the weapons from Cybermage are somewhat unique.can't say teh same for pursuit of greed,but i'd still liek to have weapons\classes from 90% of 2.5 fps,as someone proposed in a project here on the forum a long time ago (before being dismissed for reasons beyond me)

if there was a super-uber noob tutorial on how to add weapons i'd do a megawad with all weapons from obscure 2.5 fps by myself,but still
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Re: ÆoD (patch 6.02 (01-22-12))

Postby scorpion67890 » Sat Mar 14, 2015 2:59 am

Major Cooke wrote:Sadly that's impossible. I can't find any model viewers for those two, but there IS one for Painkiller Hell and Damnation.

Ah well, that's a shame. Hell and Damnation still has some pretty cool enemies (Like the mutants, clowns, axe throwing cultists, executioner guys, some crazy looking zombies) and some of the biggest bosses you'll ever see in an FPS. I realize you're shooting for 90's era games, even though painkiller is early 2000s. But I still think it carries some of that authentic feel to it and would work well in a mod like AEOD.
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Re: ÆoD (patch 6.02 (01-22-12))

Postby ReX » Sat Mar 28, 2015 5:46 pm

This is a request. I don't have AeOD, but I would like to use a couple of the resources. I would be grateful if someone can extract & send me the relevant resources (DECORATE code, sprites, and sounds) for the following weapons:

AEoDGluonGun
AEoDGaussGun

Of course, the authors of AeOD would get full credit.

Many thanks.
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Re: ÆoD (2015 PATCH 6.06 (04-18-15))

Postby DBThanatos » Sat Apr 18, 2015 1:13 pm

Is that time again? Yes it is.

New patch up. Go to 1st post for download links and all those goodies!

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Re: ÆoD (2015 PATCH 6.06 (04-18-15))

Postby Major Cooke » Sat Apr 18, 2015 1:14 pm

It's been a long time coming, everyone! We hope you enjoy it!

It took us 3 years but it's finally done.
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Re: ÆoD (2015 PATCH 6.06 (04-18-15))

Postby comet1337_old » Sat Apr 18, 2015 3:01 pm

painkiller demon form?
about time someone made that
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Re: ÆoD (2015 PATCH 6.06 (04-18-15))

Postby cs89 » Sat Apr 18, 2015 3:15 pm

I tried the newest 6.06 patch for my favorite randomizer mod: the graphic effects are looking great, the theme-selection of monster spawning is really good idea and neat that the nametag writes down what the usable items does and which is timed. :D :mrgreen:
My opinion is that was worth to wait 3 years for a new version that adds some new features.
I truly love this new version after the testing of 6.06 version. :wub:
Keep it up guys, it's might be much better than the "Doomguy2000's" notoriusly awful randomizer mod, Doom Guy's Warzone.
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Re: ÆoD (2015 PATCH 6.06 (04-18-15))

Postby Major Cooke » Sat Apr 18, 2015 3:20 pm

There's a funny story about a particular system in the readme file if you haven't seen it yet. It's not hard to find, though it has caused some grief before (involving a train too I think, at least on this thread). Worth the read, in my opinion. :P

I'm glad to see you're all liking it thus far! Enjoy the slaughter! Watch out for the new enemy...

P.S. One thing I forgot to mention, turn on team play if you don't want to be hurt by friendly attacks, as this now incorporates some amount of use for the team damage scalar option. ;)
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Re: ÆoD (2015 PATCH 6.06 (04-18-15))

Postby Imp Hunter » Sat Apr 18, 2015 3:48 pm

HELL YEAH!

Spoiler:
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Re: ÆoD (2015 PATCH 6.06 (04-18-15))

Postby Major Cooke » Sat Apr 18, 2015 4:14 pm

Heheh. Another heads up, the weapon slot limits system now remembers your last setting from when you ran the game. No need to manually toggle it on every game start-up from now on. :D
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Re: ÆoD (2015 PATCH 6.06 (04-18-15))

Postby DBThanatos » Sun Apr 19, 2015 12:23 am

Imp Hunter wrote:HELL YEAH!

Spoiler:


LOL!

Even though this is only a patch, it's only the doors opening for greater things to come. I wont say "soon" because I dont know how long will it take us, but yeah... there will be more.
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Re: ÆoD (2015 PATCH 6.06 (04-18-15))

Postby Major Cooke » Sun Apr 19, 2015 5:32 am

IMHO, I think it would take the death of one of us to begin the slowdown/stoppage of AEoD. :P
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