well... i guess that for that propouse is useful and fun; but the hud on the latest version is still a little confusingTapwave wrote:The point of it is that you have vanilla gameplay. But since you can quantify everything you do with your weapons, you should give yourself challenges. Like "Hey! I really want to get prestige 1 on my pistol, even if it's 1500 kills!" So you'll use stronger weapons to whittle down enemies before you can then whip out the pistol and finish them off for pistol kills. Which also gives you more XP since it's a weaker weapon.brunocar wrote:whats the point of it, please help me, i seriously dont get whats the point of it
Or you'll play on higher difficulties, trying to kill more enemies because you want more XP for the next rank. Or you'll use berserk packs as much as possible to get fist kills which give the most XP.
Or you'll forgo prestiges entirely and instead aim for the highest killcount on specific weapons, so you can brag about having 25500 kills on your pistol, or...
Get it now?
Refer to my point above.brunocar wrote:i find the fact that you used vanilla doom as a the template amusing, if you play doom normally you are just going to use the shotgun
While it is true that via my playtesting, the first gun I got to prestige 8 was the super shotgun, all the other weapons still retain use. Chaingun for sniping enemies, fist when berserk for grinding xp and easy kills, chainsaw when out of ammo, shotgun in Doom 1, pistol when starting out, rocket launcher against tougher foes, plasma gun as a chaingun replacements sometimes, BFG for really tough enemies you need dead NOW like archviles.
So no, no weapon upgrades, and no rpg stuff. It's just counters.
thanks for clarifing this to me