Dark Forces

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Lex Safonov
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Re: Dark Forces

Post by Lex Safonov »

Mod Progress):

Night Vision, Dark Forces Style:
Image

And GasMask:
Image

It's use battery)
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Vostyok
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Re: Dark Forces

Post by Vostyok »

This looks great. How did you get the gas mask to work? Not that it's in any way related to what I'm doing... :wink:

Are you reposting the link? The newest one seems to have been taken down.
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Captain J
 
 
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Re: Dark Forces

Post by Captain J »

ACS script, i bet. anyway good to see this thread again.
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Valherran
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Re: Dark Forces

Post by Valherran »

What does the Gas Mask do since there isn't any kind of hazardous environments like that in Doom?
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Vostyok
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Re: Dark Forces

Post by Vostyok »

Good point. Yeah, you didn't ever get any kind of footwear for the (admittedly, few) toxic waste sections. The mask was just for the bit(s?) where the area was unbreathable. The only footwear you got was ice-cleats. Not sure what use a mask will be for lava or slime pools. Xenoxols, is this just for visual effect for the bio-suit, or is this a new item for gas-based sections?

edit: or just put in because you can 8-)
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xenoxols
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Re: Dark Forces

Post by xenoxols »

Vostyok wrote:Xenoxols, is this just for visual effect for the bio-suit, or is this a new item for gas-based sections?
I'm not the one making this mod.
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Vostyok
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Re: Dark Forces

Post by Vostyok »

xenoxols wrote: I'm not the one making this mod.
Haha. Copy-paste fuck up. My bad.
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SamVision
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Re: Dark Forces

Post by SamVision »

8/10 forces too dark
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Lex Safonov
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Re: Dark Forces

Post by Lex Safonov »

Ok, another progress guys)
Weapon Supercharge, recreated the original behavior of weapons:
Image
And you can see in the upper left corner of the battery - it HeadLight.
I have a question for you - what use do ice cleats? I can try to recreate the original item is, but it is simply nowhere DOOM use ... (at least in the usual vanilla maps).
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Captain J
 
 
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Re: Dark Forces

Post by Captain J »

hmm, replacement for environmental suit, maybe?
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Lex Safonov
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Re: Dark Forces

Post by Lex Safonov »

I am afraid that no, instead uses a gas mask)
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Captain J
 
 
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Re: Dark Forces

Post by Captain J »

oh oh oh, wait. my mistake. is there any doom powerups that still didn't replaced yet?
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Vostyok
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Re: Dark Forces

Post by Vostyok »

Some Hexen levels use ice effects, and any sector can be given ice-style physics using Sector_SetFriction.

Not sure an inventory item can be used to manipulate that though. It wouldn't be much use in Vanilla maps of course - imagine finding a secret that would normally contain a powerup in vanilla and instead getting these useless boots... Maybe add it in anyway, as a custom inventory, so users can add it to their maps in a relevant way.
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Valherran
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Re: Dark Forces

Post by Valherran »

I have a question for you - what use do ice cleats? I can try to recreate the original item is, but it is simply nowhere DOOM use ...
Heretic and Hexen have ice in their maps, but there isn't a whole lot of it.
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Lex Safonov
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Re: Dark Forces

Post by Lex Safonov »

Captain J wrote:oh oh oh, wait. my mistake. is there any doom powerups that still didn't replaced yet?
PowerUps:
BackPack - Your Gear
Berserk - Weapon SuperCharge
Infrared - Infrared goggles
Radiation Suit - GasMask
(but it's not exactly more)
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