[Release] The Trailblazer - 1.5e

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Gifty
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Re: [Release] The Trailblazer (1.2b)

Post by Gifty »

mamaluigisbagel wrote:(and sorry if it seems I say that a lot, but there are a lot of good mods on here there)
Image
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DoomKrakken
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Re: [Release] The Trailblazer (1.2b)

Post by DoomKrakken »

It'd be cool to see the Trailblazer crossed over with the Guncaster... :D
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mamaluigisbagel
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Re: [Release] The Trailblazer (1.2b)

Post by mamaluigisbagel »

...I meant "here" as in "on this forum." xD Not sure if that is an actual correction.

Oh god terrible thought. If you had extremely low health or the blaze sphere, using DoomRPG (imagine that its compatible, though its obviously not and wont be) with Agility maxed out. Holy crap, you would not be able to control yourself xD
osjclatchford
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Re: [Unofficial fan Release] 'Semper & Fidels' add-on

Post by osjclatchford »

DoomKrakken wrote: These look pretty cool.

Weren't these supposed to have infinite ammo, like the Cradle and Grave? It would be very impractical to use those pistols, because those pistols have weaker ammo AND use one bullet each, and the Sidekick is much more powerful. Plus, weren't they supposed to have a reload function of some sort?
I DID say that I'm no coder and it needs doing properly. You even quoted me saying this. Why does no one actually read anything anymore? Look if you can do better other do better this is why I'm sick of doing this stuff. All you get is a lot of complaining and very little action. I Did say I was done with it. Again, Please feel free to do better as it clearly needs it. I think the animation looks like shit against the other stuff pillow has done anyhow. And as pillow has more or less said. Its all done and this kinda stuff is pointless barrel scraping anyhow...
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Gifty
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Re: [Release] The Trailblazer (1.2b)

Post by Gifty »

mamaluigisbagel wrote:...I meant "here" as in "on this forum." xD Not sure if that is an actual correction.
Sorry, I was trying to make a John Carmack joke. :P
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DoomKrakken
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Re: [Unofficial fan Release] 'Semper & Fidels' add-on

Post by DoomKrakken »

osjclatchford wrote: I DID say that I'm no coder and it needs doing properly. You even quoted me saying this. Why does no one actually read anything anymore? Look if you can do better other do better this is why I'm sick of doing this stuff. All you get is a lot of complaining and very little action. I Did say I was done with it. Again, Please feel free to do better as it clearly needs it. I think the animation looks like shit against the other stuff pillow has done anyhow. And as pillow has more or less said. Its all done and this kinda stuff is pointless barrel scraping anyhow...
Was that what you meant by "clip based reload not bullet"?
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Carbine Dioxide
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Re: [Release] The Trailblazer (1.2b)

Post by Carbine Dioxide »

I am guessing it's like WW-DoomNukem, where if you reload with ammo in the mag, then you lose the ammo that was previously in mag instead of keeping it for later use.
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DoomKrakken
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Re: [Release] The Trailblazer (1.2b)

Post by DoomKrakken »

Alright, so I just finished testing Trailblazer with Brutal Doom Lite. Here's what I've got:

When you load Brutal Doom Lite before Trailblazer, Trailblazer works perfectly, and you have the enhanced monster behaviors that Brutal Doom is famous for. However, the monster deaths aren't as gory, for whatever reason.

When you load Brutal Doom Lite after Trailblazer, the Blazing Sphere is replaced with a hostage marine, as Brutal Doom usually does with Blurspheres. Also, you have Brutal Doom's difficulty settings, advanced monster behavior, and gorier deaths + hitboxes. However, there were three bugs:

- Chaingun Guys only dropped the FMG.
- If you somehow obtained a "Leadspitter" Uzi, you could only pick one up, and couldn't pick another up even for ammo.
- Freed Hostage Marines are nowhere to be found (those damn ingrates...)

Other than that, it ran just fine. If one attempted to do Brutal Doom compatibility with Trailblazer, then I think it won't be so hard.
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TheBadHustlex
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Re: [Release] The Trailblazer (1.2b)

Post by TheBadHustlex »

I'm not really sure if TB is balanced for such monsters.
Just use the ketchup-mod if you wanna see lots of blood. Works with everything that doesn't replace monsters.
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DoomKrakken
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Re: [Release] The Trailblazer (1.2b)

Post by DoomKrakken »

TheBadHustlex wrote:I'm not really sure if TB is balanced for such monsters.
Just use the ketchup-mod if you wanna see lots of blood. Works with everything that doesn't replace monsters.
Except for Trailblazer. Gore is toned down for whatever reason.

However, what does work with Trailblazer is the Smooth Doom Monsters Only mod.

IT'S F___ING BEAUTIFUL.
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hammer oz
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Re: [Release] The Trailblazer (1.2b)

Post by hammer oz »

Playing through this wonderful piece of art is just lovely however there is one thing that's bothering me.

The way the chrome justice is setup i dunno just feels a bit odd to me :oops: I feel like it should be the other way round primary fire should be secondary and vice versa also primary fire could have it's own form of ammo.
but that's just me apart from that im having a breeze with this baby :chaingun:
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-Ghost-
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Re: [Release] The Trailblazer (1.2b)

Post by -Ghost- »

hammer oz wrote:Playing through this wonderful piece of art is just lovely however there is one thing that's bothering me.

The way the chrome justice is setup i dunno just feels a bit odd to me :oops: I feel like it should be the other way round primary fire should be secondary and vice versa also primary fire could have it's own form of ammo.
but that's just me apart from that im having a breeze with this baby :chaingun:
You can reverse them pretty easily by going into SLADE and swapping the fire/altfire code.
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the machine
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Re: [Release] The Trailblazer (1.2b)

Post by the machine »

Dear God. This mod is awesome. I haven't had this much fun playing Doom in years.
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Neccronixis
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Re: [Release] The Trailblazer (1.2b)

Post by Neccronixis »

This is a really cool little mod. Forgive my ignorance, but I haven't read through the entire thread yet: what exactly in this mod causes the fire rate and reload speed of weapons to 'randomly' increase during gameplay? I use the term randomly because I haven't managed to figure out what is causing it and I'm looking for a way to stop it because I like the slower reload speed and fire rate.

EDIT: It seems that the reload speed and fire rate is contingent on the players current health. If the player's health drops below 50% then the speeds will change.
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Zhs2
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Re: [Release] The Trailblazer (1.2b)

Post by Zhs2 »

Actually, it changes every 25% increment below 100%. A Blazingsphere will give you the benefit of <25% health speeds at your current for about 45 seconds. 'Tis a feature, so maybe you should smack that monster stealing your health in the head faster. :wink:
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