[SPRITES] Spriting Carnival!!

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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Woolie Wool wrote: What time period is this in?
Don't really know. Haven't got really into story telling for Souls of Black.

I want to make it to where you can find AK and BAR ammo in the same places without randomization.
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

7.62x54R for the BAR if you wanna Russianize it. 7.62x51 (NATO) if you want it modernized.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Okay, thanks Slax.

Tried to make a Russian VEPR lookin thing.

Image

Also, I want a little more info on the Russian VEPR. Can someone direct me to a website with some?
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Jeimuzu73
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Re: [SPRITES] Spriting Carnival!!

Post by Jeimuzu73 »

@Carbine Dioxide You can start with Wiki:

http://en.wikipedia.org/wiki/Vepr
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Woolie Wool
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Re: [SPRITES] Spriting Carnival!!

Post by Woolie Wool »

Carbine Dioxide wrote:
Woolie Wool wrote: What time period is this in?
Don't really know. Haven't got really into story telling for Souls of Black.

I want to make it to where you can find AK and BAR ammo in the same places without randomization.
I would suggest replacing the BAR with a different weapon.
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

The BAR was in service from 1918 to the early 1970s. Though they became less popular in the 1950s due to the superior M60 Machine Gun coming out in '57, they were still in service past that point. So anywhere from 1918-1956 would seem appropriate if the BAR is to be a key firearm in CD's game.
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hitmanx
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Re: [SPRITES] Spriting Carnival!!

Post by hitmanx »

Woolie Wool. Here are the sprites

some of the hands seem to have some white around them?

I can try and clean it up if you don't do it first.

EDIT: Ok, nevermind, I cleaned up the sprites, it was actually easier than I thought

Here you go.

http://www70.zippyshare.com/v/zJiWKans/file.html
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Image
Now really working on Gerhart von Faust.
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seclongo
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Re: [SPRITES] Spriting Carnival!!

Post by seclongo »

biosprites.png
biosprites.png (1.89 KiB) Viewed 1031 times
Here are the bioshock weapons in sexy sprite form. They're even Doom palette friendly
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Jeimuzu73
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Re: [SPRITES] Spriting Carnival!!

Post by Jeimuzu73 »

NVA sub-gunner now wears shoes. I still don't know if I should have the little emblem on his helmet (the last time was an eyesore and clashed with the muzzleflash). The real-life photos show it on the standard-issue helmet, but other illustrations don't feature it.
Image
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

a helmet with fancy emblem would be stereotypic, why don't you put an ink stamp mark on it? although it's stereotypic either, but kinda different.
MGsoldat.png
MGsoldat.png (8.14 KiB) Viewed 939 times
MG soldat from Operation: Eisenfaust Origins just got realistic and sassy. here's the difference;
difference.PNG
difference.PNG (3.51 KiB) Viewed 939 times
and he's holding a outdated MG30, it means he's easy to handle with if you got some big guns. but alas, no rotations. just like what original and other wolf3d mods were intended.

so i would be appreciated if someone is willing to make his rotations.

EDIT: wolfers for wolfers are updated!
Last edited by Captain J on Wed Mar 25, 2015 1:14 am, edited 1 time in total.
mallo
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Re: [SPRITES] Spriting Carnival!!

Post by mallo »

Much better! Good job, J.
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BFG
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Re: [SPRITES] Spriting Carnival!!

Post by BFG »

Motor looks superb can't wait to play Souls in Black
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Speaking of Motors, here is the first frame to a bigger Motor Head. I don't know what to call him yet.

Image
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Carbine Dioxide wrote:Speaking of Motors, here is the first frame to a bigger Motor Head. I don't know what to call him yet.

Image
PanzerClyde.
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