Resident Evil code name Hunk [released demo v1.2]

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DOOMERO-21
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Resident Evil code name Hunk [released demo v1.2]

Post by DOOMERO-21 »

Video:



Released a new demo, include a new campaign: Krauser.

credits
Spoiler:
Download Link demo v1.2

https://mega.nz/#!8tElXTrK!S74jnVKikea2 ... g5ssB75TYM
Last edited by DOOMERO-21 on Tue Feb 23, 2016 9:48 am, edited 12 times in total.
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YukesVonFaust
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by YukesVonFaust »

Finally. Doomero strikes again!
Nice job on the coding, but needs a little fixing.
That neckbreaker tho...
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DOOMERO-21
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by DOOMERO-21 »

YukesVonFaust wrote:Finally. Doomero strikes again!
Nice job on the coding, but needs a little fixing.
That neckbreaker tho...
i know, the gramatics need more work, i will fix that later...what happen with the neckbreaker?
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Zanieon
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Zanieon »

Oh lol i saw this before you posted here, nice job... again :D

looks like you love hardcore ACS eh?
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DOOMERO-21
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by DOOMERO-21 »

Revilution wrote:Oh lol i saw this before you posted here, nice job... again :D

looks like you love hardcore ACS eh?
Is not hard ACS, is tedious ACS. The scripts are very simple, but tedious as hell.
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Ozymandias81
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Ozymandias81 »

Amazing stuff I see here. Excellent.
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Kontra Kommando
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Kontra Kommando »

Jesus Christ! This is awesome!
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Big C
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Big C »

Holy crap, Doomero, have you ever considered doing pro work for a game studio? 'cause you've DEFINITELY got the skill for it.

I mean, you had to rip models, convert some of them into sprites, make the level geometry and do sound work too. This is some serious stuff.
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Abba Zabba
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Abba Zabba »

Wow, this looks pretty great. The movement of the models turned sprites gives it a neat feel.
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Nihtram
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Nihtram »

You make some nice work here. But i have a question.
Can you maybe just make the enemies as a standalone mod or something?
I really want to try that in Vanilla Doom! That would be cool! :)
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Ribo Zurai
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Ribo Zurai »

Looks awesome!
Spoiler:
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Zanieon
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Zanieon »

I doubt doomero was modding for Doom before Randy decided make ZDoom "A source port to rule them all", and if i remember well, ZDoom started being complex only after 2000.
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DOOMERO-21
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by DOOMERO-21 »

Revilution wrote:I doubt doomero was modding for Doom before Randy decided make ZDoom "A source port to rule them all", and if i remember well, ZDoom started being complex only after 2000.
LOL, well i started this on 2008.
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jdredalert
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by jdredalert »

I really like your Resident Evil themed mods, bro. That being said, your mod is better than Revelations 2.
Endless123
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Endless123 »

@DOOMERO-21 : I don't know if Revelation 2 is good(haven't played it yet) but i do know your mods are always good and this one seems to be the case as well. If i may ask, when can we expect a playable demo? I'm eager to play it and i'm sure i'm not the only one :D
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