wildweasel wrote:Brainstorming time (let me know if you want me to stop):
This is a rad as hell idea, honestly. I guess her
overlord was an infernal majesty.
A lot of people have told me just how fun smashing things up with the Omen and the Iron Maiden really is, so if there was a second character I guess it'd be appropriate to focus more on a blunt melee weapon of some kind. Loading up a weapon into the mace itself would require a hell of a lot of unique assets, but would easily be the most stylish and over-the-top method to dual-wield something in a long time.
I think this has a lot of potential and definitely could be an interesting character design. As for what the character would be named...well...my knee-jerk reaction would be
Yoshiko, but I'll leave the final details up to you.
mumblemumble wrote:Would be interesting to see someone use a buckler as a melee weapon
This could also be an interesting idea. It'd lend itself very well to a defensive playstyle, which would be nice for all the people who have trouble dodging all around constantly and parrying down shots. Plus,
old-fashioned norse-style vikings and honorabru warriors are everywhere in metal.
mumblemumble wrote:Btw term, why can i shotgun jump higher than rocket jump? Not the end if the world but seems odd.
Shouldn't be able to. The Testament's jumping "damage" is only 112, while the Exodus' jumping "damage" is about 160. If you're getting higher with Testament (outside of the special), then that's a glitch.
HexaDoken wrote:Weird. Works now. Huh.
What's it's role anyway, huge power at cost of not being immediate damage?
As for fire, I was thinking more in line of a trail of fire left by the bullet mid-flight, i.e. firing one would generate a line of fire midair between you and your target. This would make it look much more awesome, right now the holy bullet is probably most visually unimpressive special in the game.
The clouds have a mind of their own and hunt enemies down--if there's enemies in close range, they'll cover you as you pick enemies off from a distance. If there's only enemies at a distance, they'll home in and won't miss. I suppose the closest role would be "backup"? Either way, you can blame Shivers--he insisted on a damaging cloud for the special attack, haha.
And all right, that might be cool. I'll have to do that come Zandro 2.0, though, when FastProjectile missiletypes can leave trails.