What are you talking about? Even at UV you can 1-kill the mercs with a grenade, unless you play UV+ and harder - which give more HP to the enemiesI haven't had any enemies shoot the grenade at me... And the damage is pretty low, It can barely kill a mercenary with a direct hit.
Once again if you play at any difficulties higher than UV you will need more hits to kill one enemy because they have more HPSpeargun is supposed to kill anything within 2 shots, most of the time just 1. Mercenaries were able to take 3 hits before dying, and that's BS.
The speargun shoots poisoned spears doing 70 damage each plus minimum of 30 damage of poison and the poison is cumulative so the more spears hitting the enemy the more poison damage it will do. I see no reason to make them stronger. Unless more players complain about it the damage will stay the same.As said above, the Speargun currently does not do the damage that made it come with the limited ammo supply it had in AvP, and in AvP it was a 1 shot kill to anything smaller than Predator. The only time I pull out the shotgun is to kill the bigger enemies, and even then I was having a hard time keeping my shell count up. It would be better to at least turn the box pickup into the 4 pack of shells and actually get 4 on pickup.
Just for info :Then there is no point in using it if the claws do the same damage at a quicker pace.
Claws damage per hit : random(6,10)*5
Tail Attack : random(10,15)*5 Range 128
Bite Attack : random(20,50)*CallACS("BerserkCount") heals the player (used with zoom key)
Spit Attack : random(200,400)
So to me there is no need to raise the damage. The xeno player is already overpowered and even more after picking up the xeno instinct boost.
I'm pretty sure i mentioned it in a previous post but in case i haven't yet here is the xeno commandsWhere do you have it written saying that pressing the reload key performs the leap attack?
Reload = pounce attack
Zoom = Bite Attack
Secondary Attack button = Tail Attack
The Spit attack is a configurable key
It's a problem related to gzdoom, you can't assign 2 commands on a single key if that key isn't already shared like the zoom key and the reload key.
That's something i'll have to check more closely then.You read it wrong. I said "condense some functions into 1", meaning combine Zoom, throw flare, and acid spit into 1 function, so when you press the assigned key, it will do 1 of those 3 functions pending on what class you picked. It can be done, I have seen other MODs do this.
The reason is simpleThat makes no sense, if they have a special defense against pulse rifles, then how the hell am I able to damage them with the same weapon?
Enemy tracer = 1 damage = not much effect on synthetics
Player tracer = 3 damage = potent attack against synthetics
That's why
