Game Maker FPS ported to Doom

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Game Maker FPS ported to Doom

Postby DrPyspy » Sat Feb 28, 2015 8:04 pm

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This is a port of the FPS tutorial example for Game Maker 7. I was inspired to port it because its use of Doom assets, including the Cacodemon and the Super Shotgun's sprites. Working on this has helped me learn aspects of Doom modding that I have not practiced before, like SBARINFO and ACS scripting.

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Goal

Unlike most Doom maps, where you look for the exit, you must defeat all the monsters in the map to complete this one.

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Rogues Gallery

"Monster"

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A creature that can be killed with one shot. Despite being weak, this monster's bite can drain your health quickly.

"Gun"

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Fires a single pellet. Doesn't run on ammo, but is unable to penetrate monsters.

"Barrel"

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You can shoot it, but it doesn't hurt anybody.

"Plant"

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This plant may seem harmless, but it's actually wanted in 49 states for jaywalking.

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Includes:

  • Ported textures
  • Custom DECORATE actors
  • Remade HUD

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Screenshots (click to enlarge)

V2 Screenshots
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V1 Screenshots
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Credits

DrPyspy - Recreating the level, porting the graphics, creating DECORATE actors, playtesting for 16:9 resolutions
Stachekip - Playtesting for 4:3 resolutions
Mark Overmars - Original designer of the FPS example
Unknown - Composer of the menu music
Unknown - Created the original textures
Unknown - Recorded the original sounds

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Downloads

NEW - Click to download gmfps_a2.pk3

Click to download gmfps_a1.pk3

GZDoom was used during development, but it should be compatible with ZDoom. Please let me know if there are any bugs present or if you have any suggestions.
Last edited by DrPyspy on Tue Apr 18, 2017 2:12 pm, edited 3 times in total.
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Re: Game Maker FPS ported to Doom

Postby Trance » Sat Feb 28, 2015 8:18 pm

Lowtax and Shmorky haven't done a Let's Play of it so I'm not downloading it sorry
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Re: Game Maker FPS ported to Doom

Postby Jeimuzu73 » Sat Feb 28, 2015 8:27 pm

Hmm, nice work. It's been a while since I worked on Game Maker, as all I'm doing now is using its image editor to make sprites for Doom mods. Not to mention there are replicas of Doom engines on Game Maker. Ironic, eh?
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Re: Game Maker FPS ported to Doom

Postby Nash » Sun Mar 01, 2015 6:47 am

A ZDoom port of a non-Doom port of Doom? :V
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Re: Game Maker FPS ported to Doom

Postby DenisBelmondo » Sun Mar 01, 2015 1:14 pm

this is hilarious, i love it. if there was a function to replicate the wolfenstein 3d pacman ghost style attacks (i'm sure it can be done with a melee attack function call every frame) to create a horrible cacophony of OW! sounds it would be the icing on the cake for sure.
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Re: Game Maker FPS ported to Doom

Postby MetroidJunkie » Sun Mar 01, 2015 1:20 pm

Nash wrote:A ZDoom port of a non-Doom port of Doom? :V



Spoiler:




On a serious note, I remember playing this fps Gamemaker thing and, while it's fairly spot on, there are some flaws with it. In the original, the Cacodemon don't make see/death sounds and the doors slide to the side instead of shooting up, which you could accomplish with polyobjects or an animated texture. =S
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Re: Game Maker FPS ported to Doom

Postby DrPyspy » Sun Mar 01, 2015 5:16 pm

I updated the mod to include a few new features to help make it closer to the original.

  • Doors now open sideways instead of vertically
  • Monsters no longer make any noises
  • Fog has been added
  • Player now expresses pain more often

Image
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Download v2
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Re: Game Maker FPS ported to Doom

Postby Captain J » Tue Mar 03, 2015 1:35 am

well, talking about lowtax and shmorky who plays lame or less-effort game maker fps games, i hope no one is going to make the remake version of the caves of hell for doom.

or you are going to pay for that(if you know what i mean).
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Re: Game Maker FPS ported to Doom

Postby MetroidJunkie » Tue Mar 03, 2015 7:26 am

Anyone remember the even older example of FPS from Gamemaker? I think I distinctly remember it being Doom based but it was more of an outside environment. Unless I'm mistaken, the final boss was some kind of UFO.
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Re: Game Maker FPS ported to Doom

Postby mallo » Tue Mar 03, 2015 8:15 am

To hell with tutorial games, better port actual Game Maker Doom games :P
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Re: Game Maker FPS ported to Doom

Postby Darsycho » Tue Mar 03, 2015 9:23 am

MetroidJunkie wrote:Anyone remember the even older example of FPS from Gamemaker? I think I distinctly remember it being Doom based but it was more of an outside environment. Unless I'm mistaken, the final boss was some kind of UFO.


You mean this?

http://sandbox.yoyogames.com/games/2691
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Re: Game Maker FPS ported to Doom

Postby MetroidJunkie » Tue Mar 03, 2015 10:14 am

Darsycho wrote:
You mean this?

http://sandbox.yoyogames.com/games/2691


Yep, that's the one. As far as I know, that's the oldest 3D first person shooter to ever make it on gamemaker, prior to the fps tutorial.
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Re: Game Maker FPS ported to Doom

Postby ArmanAhmadi » Fri Mar 13, 2015 2:32 pm

As a Geme Makr 8.0 user I am quite surprised. Keep up the good work! :shock:
EDIT: It also seems easier. hahaha
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