STRAFE: The Bleeding Edge Game set for '96 Release

If it's not ZDoom, it goes here.
User avatar
MetroidJunkie
Posts: 709
Joined: Fri Aug 19, 2011 7:27 am

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by MetroidJunkie »

Hellstorm Archon wrote:On-topic: The kickstarter goal has been reached, and then some.
I'm not surprised, there seems to be quite a bit of hype over this game, Romero probably helped with that. I should probably quit trashing on the game, though, at least not until after it's released. Then I'll trash on it with impunity. :P
User avatar
MichaelDoomsen
Posts: 8
Joined: Thu Feb 12, 2015 1:17 pm
Location: Somewhere in Polandball land

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by MichaelDoomsen »

Damnit. I just played pre-alpha of this.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by NeuralStunner »

leileilol wrote:finally why is it even 272mb
On the plus side: If it sells, it'll keep the floppy disk manufacturers busy.
User avatar
DoomRater
Posts: 8270
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by DoomRater »

Why do I keep losing focus trying to shoot things aaaaaaaaa
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by wildweasel »

The pre-alpha does not seem encouraging, IMO. The level design isn't awful, because at least they're embracing verticality unlike Retroblazer, but I greatly dislike the fact that I can only carry one weapon, and the enemy designs are boring and hard to actually hit. Plus, the ragdolls feel wrong, and dead enemies absorb gunfire, which becomes really distracting when you can't damage a robot behind a zombie because the zombie keeps getting in the way despite being dead.
User avatar
DoomRater
Posts: 8270
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by DoomRater »

Unfortunately if you don't have dead zombies to shoot around you can box yourself in with suddenly deadly floor from a monster and a spawner blood splatter (oh god why does the SPAWNER bleed a mess)

So I'd just grab a barrel and throw it right? I've chucked so many of those into my feet already I've started to ignore them entirely.
User avatar
MetroidJunkie
Posts: 709
Joined: Fri Aug 19, 2011 7:27 am

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by MetroidJunkie »

wildweasel wrote:The pre-alpha does not seem encouraging, IMO. The level design isn't awful, because at least they're embracing verticality unlike Retroblazer, but I greatly dislike the fact that I can only carry one weapon, and the enemy designs are boring and hard to actually hit. Plus, the ragdolls feel wrong, and dead enemies absorb gunfire, which becomes really distracting when you can't damage a robot behind a zombie because the zombie keeps getting in the way despite being dead.
The death screen also appears to be highly buggy. I couldn't do anything except alt+f4 my way out of there and you could even sort of make the gun you're holding appear on the bottom of the screen by pressing buttons, like the game had a delayed realization that you're dead and not supposed to be able to do that.
User avatar
DoomRater
Posts: 8270
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by DoomRater »

I don't see any sort of quit button. Documentation says press L to restart. Why L I dunno....
User avatar
MetroidJunkie
Posts: 709
Joined: Fri Aug 19, 2011 7:27 am

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by MetroidJunkie »

DoomRater wrote:I don't see any sort of quit button. Documentation says press L to restart. Why L I dunno....
I know it's in Alpha but you'd think making a functioning menu wouldn't be overly difficult.
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by Kinsie »

leileilol wrote:finally why is it even 272mb
The power of CD-ROM Technology™, of course.
MetroidJunkie wrote:I know it's in Alpha but you'd think making a functioning menu wouldn't be overly difficult.
If I had a quarter for every time I heard a game programmer say that menus and UI are the shittiest, dullest and most painful part of development, I'd be able to buy a nice lunch for two. If I also had a quarter for every time I heard them complain about Unity's included UI libraries I'd be able to upgrade that to dinner for three.
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by Snarboo »

Can't invert mouse Y, -11/Q.
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by leileilol »

Kinsie wrote:
leileilol wrote:finally why is it even 272mb
The power of CD-ROM Technology™, of course.
I can count on CLASS to rip this within the disk limit then and with a cool GRAPHiCAL unace'ing iNSTALLER!!!!!
thesleeve
Posts: 38
Joined: Tue Feb 21, 2012 10:57 am

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by thesleeve »

I just downloaded the alpha and gave it a try. I tried to keep my expectations low since this is, after all, a pre-pre-alpha. I saw the trailer last month and thought it was great. The idea of Quake-style gameplay with procedural pseudorandom level generation excited me. Unfortunately, after a few minutes with the demo, I wasn't impressed. Here are a few of my impressions:

- The gameplay feels really slow and sluggish. This is probably a combination of the relatively slow movement speed, stilted animations, and the surprisingly low frame rate I experienced - possibly due to the fact that it only runs in windowed mode. For starters, they could try speeding up the player's run speed to the same as the Doomguy.

- The controls need to be tightened up a lot. I felt like my character wasn't responding quickly enough to my inputs.

- The enemies aren't varied or unique. In a game that is 100% focused on shooting things, it's pretty important to make sure that the enemies are interesting and present a reasonable challenge. Hopefully the developers come up with some cool ideas for unique enemies over the course of developing the game.

Sure, this is a pre-pre-alpha and the finished game might well end up being completely different from what it's like now, but the major weaknesses seems to be the core mechanics of the game play... they need some serious work.

Maybe the developers should sit down with ZDoom and OBLIGE for some inspiration! Speaking of which, I think I'll go do that now!
User avatar
DoomRater
Posts: 8270
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by DoomRater »

https://www.youtube.com/watch?v=eyd51lvu3xw (no, not embedding on purpose)
So Strafe thinks this is what 90's commercials was like... just... what the hell.
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by TheBadHustlex »

This could be made by Troma, if I think about it.
Post Reply

Return to “Off-Topic”