Aliens: The Ultimate Doom

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FreddBoy
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Re: ALIENS:The Ultimate Doom (TC)

Post by FreddBoy »

Nice! That's looking really good Contra, can't wait to see the full beastiary!
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC)

Post by Kontra Kommando »

FreddBoy wrote:Nice! That's looking really good Contra, can't wait to see the full beastiary!
That will certainly be a while from now. But lately, I've been more inspired to work on the high-res sprites. If I keep up the momentum I will hopefully have it finished by the end of this month. Furthermore, I will create the Warrior soon after, since it will just require modifications to the Drone sprite sheet. An idea had dawned on me; I could make a rudimentary BETA for Aliens: The Ultimate Doom with high resolution sprites. The only initial enemies will be the Drone and the Warrior, as well as a high-res egg and hugger that I would need to create as well.

Over time, i could introduce the other enemies to catch up with the standard resolution mod. But I will start with those 3 high-res enemies in the first BETA.
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Jake Crusher
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Re: ALIENS:The Ultimate Doom (TC)

Post by Jake Crusher »

Sorry for bothering you about the music again, but...
...today, while playing 7.3 beta, I noticed that music from Alien 3: The Gun (Stage 1, which is on the board of the Sulaco) sounds a bit different, than in the game itself. And I decided to check game's OST. Turns out that I was right. Some instruments are missing.
I was able to get the same music track, that sounds a bit different compared to what we can hear now.
You can hear it here - http://rghost.ru/6P8mD5tqB
(to download it, press "скачать" (grey button).
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC)

Post by Kontra Kommando »

Jake Crusher wrote:Sorry for bothering you about the music again, but...
...today, while playing 7.3 beta, I noticed that music from Alien 3: The Gun (Stage 1, which is on the board of the Sulaco) sounds a bit different, than in the game itself. And I decided to check game's OST. Turns out that I was right. Some instruments are missing.
I was able to get the same music track, that sounds a bit different compared to what we can hear now.
You can hear it here - http://rghost.ru/6P8mD5tqB
(to download it, press "скачать" (grey button).
Thanks dude, I will include that in the next update.
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC)

Post by Kontra Kommando »

Imagevia Imgflip GIF Maker

Here is a GIF of the progress I've made thus far on the sprite sheet for the High-Resolution Xenomorph Drone.
Last edited by Kontra Kommando on Sat Feb 14, 2015 8:58 am, edited 4 times in total.
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Devianteist
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Re: ALIENS:The Ultimate Doom (TC)

Post by Devianteist »

Thanks going to look uber scary in-game. o.o
Endless123
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Re: ALIENS:The Ultimate Doom (TC)

Post by Endless123 »

Looking good. One question thought, will you make it dual-stance (biped and quad)? If so it would look even more scary if the tail is up while in quad stance like a scorpion ready to hit its pray with a deadly blow :D
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC)

Post by Kontra Kommando »

Endless123 wrote:Looking good. One question thought, will you make it dual-stance (biped and quad)? If so it would look even more scary if the tail is up while in quad stance like a scorpion ready to hit its pray with a deadly blow :D
Initially, I will make the bi-pedal version, and expand from there. I do want to make the quad sprites too.

For these xeno's i'm going to omit the acid range attack, and give all of them jumping melee attacks. I also want to give them regular melee attacks that they will interchange with. Moreover, I actually want to switch the blood back to the gold-ish color that Justin Fisher used. I will implement blood decals sgt mark created for his wad he had sent for me to utilize, AVPVT.
Endless123
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Re: ALIENS:The Ultimate Doom (TC)

Post by Endless123 »

Are you planning to make them(the xeno) attack with their tail as well as their melee attacks like in the movies? it could add an extra element of surprise for the player.
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC)

Post by Kontra Kommando »

Yep, I will definitely have the tail utilized as a weapon.
Endless123
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Re: ALIENS:The Ultimate Doom (TC)

Post by Endless123 »

Great :)

I can't wait to see it in action :D
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC)

Post by Kontra Kommando »

Imagevia Imgflip GIF Maker

I have doubled the amount frames, now the animation looks much smoother. The sprites will look a lot better in game; the gif is of reduced quality.

EDIT: Below is how the will appear in game, with all of the graphics settings turned on. [fyi no I'm not re-introducing the doom pistol; this was a test wad with just the xeno sprites]. Also, I fixed that clipping of the foot through the floor.

Image

For contrast, here's the older sprites.

Image
Last edited by Kontra Kommando on Sun Feb 15, 2015 4:11 am, edited 1 time in total.
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Devianteist
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Re: ALIENS:The Ultimate Doom (TC)

Post by Devianteist »

While the new sprites look absolutely fantastic, I can't help but feel fond of the originals.
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-Ghost-
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Re: ALIENS:The Ultimate Doom (TC)

Post by -Ghost- »

Yeah, I hope the HD ones don't stand out too much against the levels they're in.
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FreddBoy
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Re: ALIENS:The Ultimate Doom (TC)

Post by FreddBoy »

-Ghost- wrote:Yeah, I hope the HD ones don't stand out too much against the levels they're in.
Which is EXACTLY how it was in the films. The Xenomorphs biggest advantage is stealth and suprise. Their bodies blend into darkness and pipework seamlessly, waiting for you to blunder in and just gut you in 3.48 seconds.
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