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Hello people, I present my first wad which is based on a total conversion (of a total conversion)
What’s this?
Pinochestein 3D edición GL (GL edition) is a total conversion of the original pinochestein 3D that tries to take the best advantage of the new features of ZDoom based ports through UDMF format mapping and lighting implemented by hardware acceleration through OpenGL (hence the name). This version not only improves lighting decorations, also fixes all of the maps to give a more Doom-ish style and a more futuristic touch according to the previous history of the game.
Protagonist
Spoiler:
John Kerosene
A former Black Beret with honors that decided to rebel against the foundation because of the numerous experiments performed with other civil and military, due to his insubordination is sent to prison where he has to escape.
Weapons
Spoiler:
Pistolas (Handguns): Initial Weapon in the game based on the dual versión Mag .60 courtesy of Realm667.
Winchester 1300 Defender (aka "The Duke Nukem 3D shotgun"): its damage is similar to the Doom II super-shotgun.
M16: assault rifle originally acted as a shotgun and that Z was improved for more damage capacity.
Cybermetralleta-76: machinegun created by Pinochestein inc. that fires bullets at high speed.
Lanzacohetes Cardoen G-69 (Cardoen G-69 Rocket launcher): is the same as Doom II (original version) and Freedoom (Z edition).
Lanzallamas Splendid Inferno (Splendid Inferno Flamethrower): formerly functioned as the plasma rifle, but in the later version was improved shooting as such.
Arma secreta de Pinochestein S.A. (Pinochestein S.A. Secret Weapon): A weapon prototype that kills any enemy in its path.
New weapons for this edition
Escopeta de doble cañón (Double barrel shotgun): A weapon with a big bullet damage that needs 2 shells, has a reloading sequence and their inclusion is just for the spirit of Doom.
Lanzagranadas (Grenade launcher): Really useful weapon for clean the paths of enemies, has their own ammo type, two firing modes (impact and time), is faster than the rocket launcher and it was included to give some balance to this game.
Night vision goggles: Light amplification goggles.
Invulnerability syringe: Invulnerability.
Ammo belt: Backpack.
Radiation suit: no changes.
Music
Spoiler: I need a big help
The soundtrack of the original versions of the game are songs from Bands and Artists of Rock, Hardcore and Metal, with time I managed to find many songs, but there are others who do not know, here’s the list:
1. Anthrax / Potters field
2. Alejandro Silva / K2
3. Fear factory / Edgecrusher
4. Biohazard / Shades of grey
5. Anthrax / Antisocial
6. Biohazard / Punishment
7. Machine head / Ten ton hammer
8. Slayer / Dittohead
9. Konkhra / Heavensent
10. Fear factory / Flashpoint
11. Anathema / Sleepless
12. Six Feet Under / Revenge of The Zombie
13. Carcass / Heartwork
14. Biohazard / Sellout
15. At the Gates / Blinded by fear
16. Mercyful Fate / Come to the Sabbath
17. Carcass / Incarnated solvent abuse
18. Dying Fetus / Praise the Lord (Opium of the Masses)
19. Death / Empty Words
20. Testament / So Many Lies
21. God Dethroned / Under a Darkening Sky
22. Death / Empty Words
23. Ministry / Dead Guy
24. Alejandro Silva / Diáspora
25. Primal Fear / Black Sun [NEW]
26. Dying Fetus / Homicidal Retribution
27. Cannibal Corpse / Stripped, Raped & Strangled
28. Voivod / Nanoman
29. Slayer / Black magic
30. Children of Bodom / Bed of Razors
31. The Haunted / Bury Your Dead (Dark Intentions identified but changed on v3)
32. Overkill / Elimination
End of level: Cannibal Corpse / Disposal of the Body
if anyone recognize some resources that this wad uses and you are not listed in the credits, notify me please. I don't remember some resources because i had a list on a laptop I've been robbed.
-GZDoom Dev version g2.1.pre-655-gc6cb849
-Zandronum 2.0 alpha
-Instruction manual (spanish)
-Freedoom: Phase 2 (renamed as DOOM2.WAD)
-and 3 PWADS:
EDIT: Version 2 Release
Principal changes:
- Easier "Configure controls" section.
- Secondary Attack for melee combat (kick) and the M16 (burst fire).
- Several corrections on many levels with visual errors.
- Level 04 elevators fixed for multiplayer.
- Player starts corrected at level 21 where it was very difficult to start.
- Rebel ghost fixed at level 30 (now looking back to you).
- Falling liquid textures corrected.
And the most important change: The english version is now a patch that must be loaded with the main PWAD for space saving.
Scuba Steve wrote:Holy shit, this mod contains sprites from my long eliminated 'school doom'. Where on earth did you find the computer sprites!?
That's a nice question, Seriously. Long time ago i found a sprite sheet from Ghostbusters Doom, with the computer in fact, that pc was white and had an apple logo. I just recolored the pc and added "the blue windows screen of death".
I will try to find the sheet or it must be gone with my stolen laptop.
I would download this but it seems like a risk to download something from a foreign website i would more recommend http://www.mediafire.com/ as it is commonly used by the doom community also i played the original and it was pretty fun
Kotometal0041 wrote:That's a nice question, Seriously. Long time ago i found a sprite sheet from Ghostbusters Doom, with the computer in fact, that pc was white and had an apple logo. I just recolored the pc and added "the blue windows screen of death".
I didn't realize I had added it to an old build of Ghostbusters Doom. It certainly took me back.
Kotometal0041 wrote:That's a nice question, Seriously. Long time ago i found a sprite sheet from Ghostbusters Doom, with the computer in fact, that pc was white and had an apple logo. I just recolored the pc and added "the blue windows screen of death".
I didn't realize I had added it to an old build of Ghostbusters Doom. It certainly took me back.